PTU Update 8.4.2022 (PTU Build 838)

AuraFB

Community Manager
Frozenbyte
Joined
Aug 9, 2019
Messages
102
#1
ptu_838.png


Devices
  • Updated the 3rd person reload animation to match idle animation on Cable Tool, Bolt Tool, Pipe Tool and Welder Tool

Easy Build Mode
  • Fixed an issue where cradle parts detached or other items disappeared after bolting a cradle to a turntable
  • Fixed an issue where pointing at an object that has no priority snaps in it while holding a module that does use them caused severe frame rate drops

Gameplay
  • Fixed an issue where laser effects got stuck and went turbo when firing at LODs
  • Optimizations to Ship Modular Generator LOD
  • Improved the LOD distance of modular cargo crates
  • Updated LODs for fuelrods
  • Improved the LOD optimization of modular ship generators
  • Added optimizations to thruster LODs
  • Thunder sound effect has been implemented to asteroid belts

Hangar Hall
  • The first, temporary version of Hangar Halls has been added. Pieces can be found under PTU -> Hangar Hall subfolder in Crafting.
  • The hall is built similarly to a Factory Hall and also requires the Hangar Hall terminal
  • Flying a ship near the Hangar Hall area allows you to despawn it to the station's storage. It can be then spawned from any Hangar Hall on the station.
  • You can enter Ship Designer from the Hangar Hall terminal as well
  • The temporary Hangar Hall is not always able to rotate ships optimally, which can make it possible to despawn a ship but not be able to spawn it again from the same hall. Building the halls as cubes is recommended for now to avoid this.
  • Note that at some point when the final version replaces the temporary solution, ships inside current hangars will likely have to be wiped out! This will be mentioned well in advance, so you can prepare when we get to that point.

Ship shops
  • Ship shops and Ship Designer now ask for the alloy material directly from the player
  • Updated the names and descriptions of the following developer made ships:
    • Pincer -> Pincer Forklift
    • Carrier -> Carrier Freighter

Ship Designer
  • Copy-paste option has been added to Ship Designer's YOLOL editor
    • Copy allows you to either copy the whole content (when no lines are selected) or a single line (when a line selected)
    • Paste supports multiple lines and pasting to multiple chips
  • Added materials and alloy icons to the material selector: Alium, Baltium, Bastonium, Exutium and Glass

Ships
  • Fixed an issue where all items in the ship respawning area were deleted without warning when repairing a ship via the repair panel
  • Fixed an issue where pilot chair device binds stopped working when doing multiple inputs with hybrid buttons
  • "Allow ship to leave Safe Zone", "Allow towing in Safe Zone" and "Disable safe mode" settings are now configured in the Ships tab instead of the Settings menu. This now allows configuring these settings for each ship separately.
  • The safe zone settings of a ship are now tied to ships instead of clients
  • Fixed an issue where large ships caused severe performance issues when initially starting the game
  • Reduced first impact collision damage for ships going under 25m/s by a lot
  • First impacts above 25m/s cause a bit less damage to the ship

Stations
  • Fixes for turrets and other linked/jointed entities in factory halls and stations
  • Merged "Access" and "Construction" columns into "Permissions" column in the Stations tab
  • Fixed an issue where entering stations with factories caused errors
  • Fixed an issue where multiple foundations in one station resulted in errors
  • The area of a station that is founded is now centered on the foundation's center

UI
  • Updated the materials window UI for alloys
  • Updated raw Ukonium ore and UI icon

Weapons
  • Fixed an issue where players were able to pick up active missiles

PTU ONLY
  • New Siege Mechanics
  • Crafting
    • Crafting Tree: "PTU Capital Ship Tech" has now 4 new subfolders: Frame Modules, Plating Modules, Windows and Single Parts. Also Capital Ship plating material selection has been enabled for Single Parts.
    • Added siege related objects to PTU -> Siege crafting tab
    • Added 48x48cm Grid Display to craftables
  • Devices
    • Station Reconstruction Machines have been added
      • Found in the siege crafting subfolder
      • Must be connected to a supply conduit network similar to how Capital Ship devices work, requiring electricity and endokits to function
      • You can only have set amount of Station Reconstruction Machines on any given station. The limit is 2 machines +1 more for each 4 size class of the station.
      • There is no limit to how many Station Reconstruction Machines you can be linked to at once, unlike with the ship version
  • Stations
    • Added a notification if a player is trying to resign a station with a Capital Ship docked in it

Known Issues
  • Single parts crafted with Alium do not affect Capital Ship Shell Rating positively currently. This is currently being worked on.
  • The Ship Designer option for Hangar Halls is very unstable currently, we recommend not to try it yet
 
Last edited:

Lukas04

Active endo
Joined
Feb 8, 2020
Messages
42
#6
Looks cool. Will there be an organized event to try the Siege feature out?
With the state of the playerbase it seems a bit difficult to get to test Sieges.
An event where one side gets a station and the other tries to attack with a capital would be nice.
 
Joined
Nov 11, 2021
Messages
5
#7
Im gonna be hyped only and only when i'll see Drive-In designer and or outside of Designer or EBM blueprint saving. Nice to see the new hangar hall but no hype at all for the siege... Game has hard time handling a 4ships vs 4ships battle ( heck it has hard time just rendering immobile ships at stations) so siege are gonna be bad at best until the later optimisation is done.
 

Greebo

Well-known endo
Joined
Aug 23, 2021
Messages
65
#9
I cant get my hangar hall on my capital ship to become valid.

Ive never had a hall of any kind work on my cap, could they not be enabled?
 
Joined
Nov 1, 2021
Messages
16
#10
You can enter Ship Designer from the Hangar Hall terminal as well
Added materials and alloy icons to the material selector: Alium, Baltium, Bastonium, Exutium and Glass
Really great to see these two features added.

Overall a great update. Lots of bug fixes and quality of life improvements that we have been needing for a while.

EDIT: The new glass material isn't clear... hopefully, this is a bug...
 
Last edited:

ChaosRifle

Veteran endo
Joined
Aug 11, 2020
Messages
227
#11
Hangar Halls Hangar Halls Hangar Halls Hangar Halls Hangar Halls Hangar Halls Hangar Halls Hangar Halls
 

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#12
so much good stuff and here I'm still busy updating my ships so they will survive heat patch...
I need more time for all of this
 
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