Let me start by saying, I've read a few threads on this forum where people are saying this game needs to cater more towards PvP and the idea that "why should I play if I cant risk everything..."
While I understand some people may enjoy that challenge, I myself enjoy building, saving and the security of knowing there is a way to play without losing everything. I put a lot of time and effort into ship builds, and I'm happy knowing that work is able to be archived in some fashion to be able to bring it back up and work on later if I choose.. Sure... every once and awhile I'll enjoy some PvP in a cheap ship that I take outside the bubble to see if I can survive a fight or do some long range mining... but that's not why I play the game.
There is a case for both PvE and PvP so thank you for continuing to support both of those communities. There are inherent risks with both which makes both directions challenging/fun for a range of player styles
On the topic of PvE, I would love to see some type of Mission system beyond the jobs that you can get at stations in the beginning... I think we could expand on the solo/coop gameplay. Here are some examples I think would be unique and really open the doors to a new genre of player...
Some initial Ideas:
Safe travels in space yall!
G
While I understand some people may enjoy that challenge, I myself enjoy building, saving and the security of knowing there is a way to play without losing everything. I put a lot of time and effort into ship builds, and I'm happy knowing that work is able to be archived in some fashion to be able to bring it back up and work on later if I choose.. Sure... every once and awhile I'll enjoy some PvP in a cheap ship that I take outside the bubble to see if I can survive a fight or do some long range mining... but that's not why I play the game.
There is a case for both PvE and PvP so thank you for continuing to support both of those communities. There are inherent risks with both which makes both directions challenging/fun for a range of player styles
On the topic of PvE, I would love to see some type of Mission system beyond the jobs that you can get at stations in the beginning... I think we could expand on the solo/coop gameplay. Here are some examples I think would be unique and really open the doors to a new genre of player...
Some initial Ideas:
- Delivery Missions (ore/components/packages) - Would be awesome to be able to use the capacity of my ship to make deliveries to NPCs on other origin stations or even a player made marketplace for jobs where player stations can request materials to drop off points on their stations to earn credits.
- Recovery Missions - NPC's could provide coordinates for derelict ships that spawn in that you can recover or even recover specific items from to claim credits. Or you could go out to help get a ship working. (Like a space repair service)
- Transit Missions - Utilizing the transport ship class, allowing you to be a part of between-station transit. Maybe include a license system that allows you to work towards becoming certified transport pilot - this could be expanded to other PvE / PvP titles...
- Exploration Missions - Being able to navigate to certain areas using your onboard computer systems, or travel to safe/unsafe areas on moons that require you to land, get out and explore on foot maybe even fend off PvE creatures or humanoid npc's. Would need to be randomized so unsafe area's aren't camped.
- Social Areas on Stations / Moons - Would be nice once you're done pulling in a large haul or surviving the gauntlet outside the bubble, to relax at the station where people are incentivized to hang out, show off ship builds, company recruitment boards etc... Maybe there is an area to play music, or play mini games like cards, chess, pool etc... Could be part of the shopping halls that are under development. Could be a fun addition.
Safe travels in space yall!
G
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