So! I am primarily making this thread in part as a suggested solution to the problem raised by this thread, however I am willing to bet it has other applications.
My idea is that a flak cannon be added as mounted weaponry. A flak cannon is a weapon that fires shells that explode nearby their target to inflict shrapnel damage to the target. Historically, flak cannons have been used against flying targets which are harder to hit, however are fragile due to being made of light components and as such are still susceptible to this type of weaponry. In Starbase this weapon type would be most effective at two jobs:
Now, in more direct response to the thread I linked, I would heavily presume that this sort of weaponry would highly counter players who build heavily fortified ships with the cockpit in the center and use cameras to maneuver and fire upon enemies. Cameras ought to be a more delicate component, and as such would be very vulnerable to repeated aoe attacks. This would also apply to any other components on the exterior of a ship, be it guns, communication, or ship sensing equipment. This gun type would not be used to destroy a ship, but to render it unable to fire and/or immobile.
In terms of design of use, I would imagine the gun using a timed delay or proximity delay able to be adjusted using YOLOL. Timed delay would be especially interesting, requiring the user to use YOLOL with a distance measure to calculate and automate the delay or length of the fuse on fired shells.
My idea is that a flak cannon be added as mounted weaponry. A flak cannon is a weapon that fires shells that explode nearby their target to inflict shrapnel damage to the target. Historically, flak cannons have been used against flying targets which are harder to hit, however are fragile due to being made of light components and as such are still susceptible to this type of weaponry. In Starbase this weapon type would be most effective at two jobs:
- Firing on small fighters
- Taking out sensitive equipment
Now, in more direct response to the thread I linked, I would heavily presume that this sort of weaponry would highly counter players who build heavily fortified ships with the cockpit in the center and use cameras to maneuver and fire upon enemies. Cameras ought to be a more delicate component, and as such would be very vulnerable to repeated aoe attacks. This would also apply to any other components on the exterior of a ship, be it guns, communication, or ship sensing equipment. This gun type would not be used to destroy a ship, but to render it unable to fire and/or immobile.
In terms of design of use, I would imagine the gun using a timed delay or proximity delay able to be adjusted using YOLOL. Timed delay would be especially interesting, requiring the user to use YOLOL with a distance measure to calculate and automate the delay or length of the fuse on fired shells.