- Joined
- Feb 11, 2020
- Messages
- 11
I recently discovered that sandbox mode was scrapped indefinitely, a feature that I previously considered a given in a game like Starbase. Just to be clear, I'm not requesting a full sandbox; I agree a sandbox mode that's essentially a copy of the main universe is problematic.
When I say sandbox mode, I mean a single player mode that allows players to build, launch, and test ship designs without costing them resources. Ideally this sandbox would also have a handful of asteroids to test mining designs.
There are two major cons I see to not adding a sandbox mode like this. First issue is that you're going to slow down the research curve for new ship designs hard. And not just slow down, you're going to badly hurt the rate at which brand new ideas and concepts are discovered. Perhaps to the point where certain possible systems are never discovered, as no one is able/willing to spend the resources required on failed ships to eventually work out said idea. The discovery of new ship ideas (and not just new ships, but also mining methods, boarding systems, unique ways to weaponize ships, etc.) and finding counters for these new ideas, will be an ongoing source of continued play-ability for Starbase. Considering the effectively infinite potential for new ideas Starbase has, I see no reason to want to limit their discovery.
The second issue is that you're going to limit the research curve and limit trying out creative designs to certain people, mainly people who either have the time and desire to go collect extra resources so they can try new designs, or people who have large factions behind them to maintain a good resource supply for testing designs. Even in that latter scenario, not everyone in the large factions will be free to try creative designs, only those whoever is in charge things is good enough to warrant spending resources on.
Now why is this an issue, as a few people have already asked me? It's expected and makes sense that larger groups would develop ships faster, they say. My first reply is that I don't really see a reason to give larger groups more advantages than they already have, but I personally don't like extra large groups in most games to begin with, so that's not really an arguable point.
Perhaps a more arguable point is money. And not Starbucks either. If you look at other games with a building aspect, from Minecraft to Space Engineers, there is always a huge portion of the community that spends more time designing/building than playing the rest of the game. Telling them they can only try out their elaborate engineering feats by running around mining asteroids will not get most of these people involved in the rest of the game, it will get them to refund the game. I know a lot of hardcore people think that's the way it should be, you shouldn't be allowed to play with your toys if you're not willing to work for them (in a video game that they already paid money for), and all I have to say to them is "who took your Legos when you were younger?".
I really think that there are a lot of people who would be fascinated by Starbase's building system enough to pay the $40; but not have enough interest to really play the game. If the devs are willing to turn down that source of revenue, there's also the creativity of these people that you're losing, as most of those people like to share their work with the community at large.
If you think there are other reasons why a limited sandbox shouldn't be added to Starbase, I'd like to hear them so I can shoot them down discuss them with you in a civilized manner. Also happy to hear any additional reasons that people think it should be added, or if it should be implemented in a different way.
When I say sandbox mode, I mean a single player mode that allows players to build, launch, and test ship designs without costing them resources. Ideally this sandbox would also have a handful of asteroids to test mining designs.
There are two major cons I see to not adding a sandbox mode like this. First issue is that you're going to slow down the research curve for new ship designs hard. And not just slow down, you're going to badly hurt the rate at which brand new ideas and concepts are discovered. Perhaps to the point where certain possible systems are never discovered, as no one is able/willing to spend the resources required on failed ships to eventually work out said idea. The discovery of new ship ideas (and not just new ships, but also mining methods, boarding systems, unique ways to weaponize ships, etc.) and finding counters for these new ideas, will be an ongoing source of continued play-ability for Starbase. Considering the effectively infinite potential for new ideas Starbase has, I see no reason to want to limit their discovery.
The second issue is that you're going to limit the research curve and limit trying out creative designs to certain people, mainly people who either have the time and desire to go collect extra resources so they can try new designs, or people who have large factions behind them to maintain a good resource supply for testing designs. Even in that latter scenario, not everyone in the large factions will be free to try creative designs, only those whoever is in charge things is good enough to warrant spending resources on.
Now why is this an issue, as a few people have already asked me? It's expected and makes sense that larger groups would develop ships faster, they say. My first reply is that I don't really see a reason to give larger groups more advantages than they already have, but I personally don't like extra large groups in most games to begin with, so that's not really an arguable point.
Perhaps a more arguable point is money. And not Starbucks either. If you look at other games with a building aspect, from Minecraft to Space Engineers, there is always a huge portion of the community that spends more time designing/building than playing the rest of the game. Telling them they can only try out their elaborate engineering feats by running around mining asteroids will not get most of these people involved in the rest of the game, it will get them to refund the game. I know a lot of hardcore people think that's the way it should be, you shouldn't be allowed to play with your toys if you're not willing to work for them (in a video game that they already paid money for), and all I have to say to them is "who took your Legos when you were younger?".
I really think that there are a lot of people who would be fascinated by Starbase's building system enough to pay the $40; but not have enough interest to really play the game. If the devs are willing to turn down that source of revenue, there's also the creativity of these people that you're losing, as most of those people like to share their work with the community at large.
If you think there are other reasons why a limited sandbox shouldn't be added to Starbase, I'd like to hear them so I can shoot them down discuss them with you in a civilized manner. Also happy to hear any additional reasons that people think it should be added, or if it should be implemented in a different way.