Reading over the FAQ, and talking with some people on Discord.
I recently learned the game will feature P2P communication.
As we've learnt with previous games, such as GTA V. Which also use P2P.
Is that it's not secure.
Has there been any thoughts about cheating? And any measures put in place to prevent it?
Rule 1 of online games is to never, ever trust the client.
And P2P is inherently flawed in that logic, in that you have to trust the client. Unless you do the same calculations on the server as well, to verify the client is correct. But at that point, you're doing double the work, for no gain. And those resources on the client could be better put to use doing something else.
Or maybe it's being used for something else, like predicting movement. With the server verifying the location, to prevent one player from jumping around in a dog fight?
Any comment on this would be greatly appreciated. Thanks.
I recently learned the game will feature P2P communication.
As we've learnt with previous games, such as GTA V. Which also use P2P.
Is that it's not secure.
Has there been any thoughts about cheating? And any measures put in place to prevent it?
Rule 1 of online games is to never, ever trust the client.
And P2P is inherently flawed in that logic, in that you have to trust the client. Unless you do the same calculations on the server as well, to verify the client is correct. But at that point, you're doing double the work, for no gain. And those resources on the client could be better put to use doing something else.
Or maybe it's being used for something else, like predicting movement. With the server verifying the location, to prevent one player from jumping around in a dog fight?
Any comment on this would be greatly appreciated. Thanks.
Last edited: