Since there is no gravity in space, I've always preferred ship designs that utilize all interior surfaces, much like the real-life ISS, rather than to dedicate a "floor" and "ceiling" and let yourself be bound by Earth's rules.
For example, for a one-room personal craft, it could have couches, tables, and other furnitures on the "ceiling", while all the ship controls, flight seats, etc. are on the "floor", thereby essentially having both a full-size living room and control room occupying the same space, yet without interfering with each other. I have tried to implement this idea in Space Engineers before, however the mag boots implementation wasn't the best in that game, so I ended up using several gravity generators to change orientation on different parts of the ship, which was a bit of a hassle.
So far from what I have seen in Starbase, magnetic boots seem to be very reliable, snappy, and overall well-implemented, which allows the game to forgo the need for artificial gravity entirely, so I think if there is any game to get this concept right, it would have to be this one.
I would love to hear other people's opinion on this concept. If you're a CA tester and have already spent time with the ship design tools, do you think this idea is feasible? What are some challenges that might impede its practicality?
For example, for a one-room personal craft, it could have couches, tables, and other furnitures on the "ceiling", while all the ship controls, flight seats, etc. are on the "floor", thereby essentially having both a full-size living room and control room occupying the same space, yet without interfering with each other. I have tried to implement this idea in Space Engineers before, however the mag boots implementation wasn't the best in that game, so I ended up using several gravity generators to change orientation on different parts of the ship, which was a bit of a hassle.
So far from what I have seen in Starbase, magnetic boots seem to be very reliable, snappy, and overall well-implemented, which allows the game to forgo the need for artificial gravity entirely, so I think if there is any game to get this concept right, it would have to be this one.
I would love to hear other people's opinion on this concept. If you're a CA tester and have already spent time with the ship design tools, do you think this idea is feasible? What are some challenges that might impede its practicality?
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