Recent content by 0123

  1. Lower costs based on the number of ships produced

    How about implementing a cost reduction bonus based on production numbers so that older designs can be put to good use? This could create an interesting real-world industrial/economic-like dynamic, as people would be able to choose between expensive but performance-driven modern designs and...
  2. Allow ships to auto-transport over long distances.

    Manually dismantling a ship is hard work. I would not think of teleporting several hundred stacks of resources. Wouldn't teleporting a few resources be acceptable? Couldn't we deter it by making the cost more expensive or setting requirements such as thrust-to-weight ratio?
  3. Allow ships to auto-transport over long distances.

    In Elite Dangerous, you can pay to have a ship "teleport" from port to port. The greater the distance, the higher the fee and the longer it takes. It is not an actual physical flight. I would like to see this feature in Starbase as well.
  4. Allow ships to auto-transport over long distances.

    Please allow ships to be transported between ports without player control, like Elite Dangerous. Moving large numbers of ships from port to port is not fun gameplay. Also, with the current UI, it is impossible to see which ports ships are docked at, making it impossible to manage the fleet if...
  5. Manual open/close hinges

    It is cumbersome to need power and a switch to open and close a small door/hatch. I would like doors/hatches up to a certain weight to be able to open and close without power and without a switch. I think it is nonsense to install power to all maintenance panels and lockers.
  6. About Paint Tools

    Please make the process radius of the paint tool adjustable. The current specs are impractical as they do not allow for precise painting. I didn't like the color of my ship and when I tried to change it, even the beams and ducts were painted, which was terribly frustrating.
  7. Building Tool is too buggy. Please read this.

    Currently, using the Building Tool only produces damaged parts in most cases.
  8. Large Combat Ship Theory

    >as the vacuum of space and radiation of the sun tear away at your precious armor The explanation sounds like a high maintenance cost for a battleship even in the absence of combat. It seems like a bit of an excess game system, considering that if there is a battle, the ship will be damaged...
  9. Warp improvement

    Suggestion: If the pilot was disconnected from the server during the warp, or the crew did not allow access outside the safe zone. Ships and crew will be moved to the warp gate at the starting point. You can contact the support team and they will help, but problems like this should be avoided...
  10. Research of speed vs Frame rate

    * I am not the creator of the video. It's not fair that the hardware affects the speed of the ship. If possible, I think this is a priority issue that should be fixed.
  11. Blueprint in crafting

    Allows the crafting menu to display the parts required for the blueprint. It's nice to see blueprints in the auction menu, but it's still annoying to have frequent window switching with crafting. I'm sorry if it doesn't make sense because it's Google Translate.
  12. Improve the button

    1, Separate the button label text setting from the name value. Due to the character limit of yolol, abbreviations are often used, so only the designer can understand the meaning of the interface. What is "AASC", ”PVR", "ARS", "EP01/02"? 2, Make it possible to new line the label text of the...
  13. Save blueprints in the cloud

    The ship I'm currently developing has been spending more than a month, and if my PC breaks and disappears, it's likely that I'll be discouraged from continuing the game. Space Engineers, From the Depth, Empyrion, and Stormworks could easily save their work to the cloud using the workshop. I...
  14. Decoration material "FRP"

    Current plates are too heavy or overly sturdy for civilian use. Therefore, we propose Fiber Reinforced Plastics. Characteristic: lightweight Inferior in strength to other materials Relatively cheap
  15. How do you role-play in the Architecture?

    I liked creating living spaces with Space Engineers. However, it was possible because it was a premise that humans lived there. There are no humans or aliens in Starbase so I don't know how to role-play architecture. Robot civilization? What should I build when I don't need food, sleep...
Top