Recent content by Askannon

  1. Askannon

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I'll ask you this: how often did you know what you need for a ship well enough to order them in advance of you installing them? Probably a few times. Now, how close were they in terms of occurance? Probably a bit spaced apart And now, how often did you have a person, one you would ask to craft...
  2. Askannon

    Viable Large Ships - roles they may fill

    If I understood correctly: Large ships tend to be separated from multi-crew in discussions, rightfully so. But they are also confused into being the same, making discussions about solutions less targeted. You want to make crew roles on large ships part of the consideration. I can agree to a...
  3. Askannon

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I have some simple ships I may show someone new as an option, but I wouldn't pester someone without at least answering the question asked. That's just rude. Though considering what Lauri wrote about the Laborer II being the new beginner ship, I think this practice overall will lessen since that...
  4. Askannon

    Viable Large Ships - roles they may fill

    I think the main reason for why is because Starbase ships have so many different points of failure: Power production, storage & distribution Propellant storage & distribution Pilot & control Frame integrity Now that I think about it, maybe adding a less explosive alternative for fuel and...
  5. Askannon

    Viable Large Ships - roles they may fill

    In a different thread, Lauri wrote This thread is to keep that thread separate. So here are roles that large ships could fit, if they had either the parts (e.g. plate size for higher armor values) or the technology (e.g. sensors or other utility). It might also be prudent to talk about limits...
  6. Askannon

    Lingon_'s shower and 02:00 thoughts

    A separate damage model isn't strictly necessary, as parts already scale their resistance with size. So if even just large (by volume) plates that may or may not require additional hardware to move were to be added, it might be a niche they can fall into: sturdy beyond believe. If boarding is...
  7. Askannon

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    You know, this is a lot of big words, but I don't think you see the forest for the trees. If it takes ages to get a ship working... why would people ever make a new ship after they have a good one? With the SSC at least there is always progress, always the option of trying out a new design...
  8. Askannon

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I want to just hit this paragraph here solo-playtime First, you know that the SSC has group design as an option? If you are in a group, you can join another in the SSC and work on a ship together. It's just prone to desyncs, as everything that has to do with 2 or more players being in...
  9. Askannon

    Starbase's Top Issues #8: The Dangerous PTU

    How I see the PTU is like creative mode for Minecraft, while live is the survival mode, so to speak. And while yes, it is probably a reduction in population from the live side, I wouldn't say that the PTU is a fault of the game that needs to be removed, as it mostly caters to different types of...
  10. Askannon

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    I read recycling here as both the use of the recycling tool and other tool use, as to me, taking a ship apart to gain its parts is also recycling. And if the limitation is not because the recycling tool doesn't tend to throw durability errors, but because it allows stealing ores: as long as you...
  11. Askannon

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    Don't forget that the hacker in this case could be hacking while the owner is still alive and on or around the ship. And I doubt we will get a way to track the heat generation of our ship while hacking away at either a T10 asteroid or the moon surface. So getting a transponder to show up whilst...
  12. Askannon

    Lingon_'s shower and 02:00 thoughts

    In that case I'm sorry, but I really understood it as an attempt to make larger (size) ships different from small ships in a way that in my eyes punishes the large ship. If you want to punish overly complex ships, maybe introduce systems that encourage spreading things out, though your approach...
  13. Askannon

    Lingon_'s shower and 02:00 thoughts

    It was one thing in a long line of additions that just didn't work out for a player like me. I tried to like it, but in the end I had to admit that the game I liked wasn't going to get developed anymore but changed into a different direction. But of all the aspect of it, the forced busy bodying...
  14. Askannon

    Lingon_'s shower and 02:00 thoughts

    You are literally suggesting devices that need human interaction to reset to a working state (fuses). What I mean with more efficient is not "your ship gets to work at all" but "your ship gets to work better than just working". Your proposal BTW makes large ships multi-crew ships. It doesn't...
  15. Askannon

    Lingon_'s shower and 02:00 thoughts

    Also, just remembering. There are/were a few parts that need maintenance. Fuel Rods & Propellant Tanks Coolant Cells Fuel Rods and Propellant Tanks are long time maintenance and essentially got patched out if you only use the repair hall. Coolant Cells and their Recharge Rack were a maintenance...
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