Recent content by BlueTomato

  1. Quickplay Mode: Or How to Retain Players that Don't Have the Patience for the Main Game

    Why not make this one of the beginner jobs. I personally like the concept of having some core ways of earning income as a beginner, but cant see why they would need to stick to monotonous or grindy concepts. A FPS combat and Ship combat job could be provided within the framework of being a job...
  2. Starbase a la Animal Crossing (How to Start off with a Ship)

    Good idea, provides more variety in how players can start out. Might be worth making it optional for players who want to stick to the jobs. Its worth noting that once the player has paid off the ship that they would not only get the reward of being able to modify it and leave the safe zone, but...
  3. Convenience Vs Cooperation

    Thank you all for taking the time to read my suggestion and give feedback. (I felt like I should have made it more concise, was a bit too rambly). I agree with the concerns about wealth tax. May just be an outright bad idea, but I have been watching some interesting economics videos recently...
  4. Convenience Vs Cooperation

    SUMMARY: Some features that provide convenience such as trading hubs or bounty boards etc Inadvertently remove meaningful player interactions that otherwise would have been required. You can have the best of both worlds and keep both by making sure to have the more involved process of...
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