Recent content by BlurredDev

  1. BlurredDev

    Ship designer bug, with position changing while overlapping and its looped. (Video with case and repro steps).

    Video Repro-steps: 1. Place few objects on scene in close proximity to each other. 2. Select one of them and change position in Tool Options to achieve intersection but don't press Enter. 3. Move mouse out of Tool Options and hover some interactable UI element. 4. Object will start trying to...
  2. BlurredDev

    Warp Drives and Hyperdrives in Starbase

    Idea must be implemented, in any game with huge space, I mean Elite Dangerous and Space Engineers and Space Rangers, EVE and so on, in some ways are implemented warp jumps, I don't think they did it just for fun, so this feature just must be in Starbase C:
  3. BlurredDev

    Bolting tool improvements for Ship Designer.

    Bolting tool in ship designer, need to have parameters and additional behavior like ruler. 1. Press and hold LMB on some face (normal surface). 2. Dragging mouse in any direction will cause showing a ghosts of bolts on full length from Press position to Current mouse position. 3. Release LMB...
  4. BlurredDev

    Found some ships

    Awesome work, dude! If you will get alpha I'll glad to buy your ships!
  5. BlurredDev

    Feedback and Impressions - Ship Designer

    First, a few videos to compare the construction process. Comparison of Starbase and Homebrew editor Gmod E2 - Swap in Swap out builder The editor is really cool, it has a lot of functions and the very ability to make such a detailed modification of the ship is really impressive. But the...
  6. BlurredDev

    Video with bugs Ship Designer related.

    Link to VIDEO with descriptions and reproduce cases Timings: 1. 00:00 - Snapping while copying. 2. 00:12 - Rotation and snapping. 3. 01:04 - Cable management. 4. 01:39 - Camera movement with selected tools. 5. 02:04 - Bolting and copying. 6. 02:51 - Placement and snapping.
  7. BlurredDev

    Environment events and static\dynamic anomalies.

    That true, but according to my GD expirience, mechanics like it must be checked and tested at start of the project not after EA, because bigger code base = harder to impliment. So I hope Frozenbyte see and feel the idea and impliment it before EA closing. c:
  8. BlurredDev

    Environment events and static\dynamic anomalies.

    About my game expirience. I have more than 1k hours played in SE, including other games like Elite, Space Rangers, KSP etc. I found that in most cases their worlds feel empty after few 100h gameplay because the world doesn't try to bite the player, there's no resistance, no limits. While playing...
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