Recent content by Burnside

  1. Burnside

    Space mines

    I keep saying it, mines only became an active combat thing in video games, irl mines are just really dumb guard and warning weapons, it's to prevent somebody from going near the mine or minefield, not to catch them in the blast, they have to be dumb or bold enough to charge into the mine's range...
  2. Burnside

    Super heavy armour for capital ships

    I haven't tried yet, but yes, you can hypothetically install gun shields on turrets instead of armoring the whole turret assembly into a gunhouse
  3. Burnside

    Panning in the Spaceship Designed Is dangerous.

    Oh, tab enables camera rotation? Learn something new.
  4. Burnside

    Space mines

    Put an arming timer on them and set it liberally for the minelayer's benefit.
  5. Burnside

    Panning in the Spaceship Designed Is dangerous.

    Known danger, just be aware of your mouse cursor in dense environments or switch to the select tool as a precaution. A button to disable right-click deletion while held or remapping the pan-grab might be warranted.
  6. Burnside

    Yolol chip neural network possibility

    It could work well in a factory setting, at the very least, but somehow it feels like this network would be massive.
  7. Burnside

    Different types of ammo drum

    serviceability balancing depends on how the ammo boxes or whatever are reloaded and whether or not different types of weapons have different rules as to how they reload or what they're reloaded with as well as how long it takes as the modular boxes stack up
  8. Burnside

    【Discuss】Politics in the game

    Politics is just the interactions between two parties to overcome disputes, divide resources, or defend the group. It's not quite international geo-politics, sure, but groups inside of MMOs frequently meet or exceed the basic criteria of simple social and political units- more like tribes and...
  9. Burnside

    Different types of ammo drum

    It's been discussed, my self and I think several others are also fond of larger magazines being made into stackable assets like the modular battery and linked to their appropriate weapon by a new cable type for ammo.
  10. Burnside

    Super heavy armour for capital ships

    I always saw the plasma thrower as the logical "big gun" that deserved an upsizing, but the community as a whole is also extremely affectionate towards the modular-length mega railcannon. As far as logistics, the carrier promises to take more players off the front line to support carrier ops...
  11. Burnside

    Super heavy armour for capital ships

    To address the OP, superheavy armor is just more plates and the beam substructure to hold them. Battleships don't have super-special plating compared to cruisers or destroyers, they just have larger, thicker belts of plate over their critical sections. Adding a materials better than Oninum at...
  12. Burnside

    Bots in the game [concern]

    Given there's no RL currency transactions going on and competition is almost totally emergent, the prevalence of bot swarms will be extremely amusing, all that time, effort, and watthours for pixels in a pseudo-engineering game. Griefing is one thing, that stuff transcends physics, but ah-...
  13. Burnside

    Bots in the game [concern]

    cost is never an effective deterrent, it just inflates the economy, you just have to hope the system's architecture itself proves enough of a roadblock to bot development that the anti-cheat system catches what gets through development obstacles
  14. Burnside

    Can we put rifles and snipers on robotic arms?

    not really? it'd be more effective to carry a torpedo warhead and torp yolol module instead, that's the best sapper weapon for scuttling a ship i can think of, infantry missiles might not behave very well for the task, and ship-fired missile modules don't quite have the same behavior setting...
  15. Burnside

    Bots in the game [concern]

    right but in crossout and similar games, the entities are actually targetable "blobs" labeled and tracked by the system. So far as I understand SB's systems, a bot would be targeting active transponders and endos under the same aiming principles used in arena games like crossout. Further, they...
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