Recent content by Caddrel

  1. resurect starbase

    I don't recognise the picture some people are painting here. Bearing in mind that the developers actually read these forums, I also think people should be far more careful when assuming malice, ignorance, or incompetence on the part of others. From my perspective bugs that I've reported have...
  2. Is this the intended outcome?

    Perhaps my first post wasn't clear. It is entirely possible to go about it by the method you suggest (the "second method" I described in my original post). However it's not possible to progress by trying to craft only items that a player can use themselves or can sell to other players. In every...
  3. resurect starbase

    The main flaw with the idea of adding "risk" through having an X amount of grind is that players all value their time differently. For someone who can only play a few hours a week, the amount of "risk" (as you define it) will be vastly more than someone who can play for several hours every day...
  4. resurect starbase

    Really looking forward to the next station siege test, the last two events were a lot of fun. I would like to put extra emphasis on what DemonicSanil said above, however. It was quite striking how much fun the station sieges tests were, and being able to hop back in the fight with replacement...
  5. Extra "dev" item on the PTU

    Would it be possible to add the Tools & Weapons Crafting Bench to the dev spawn tab on the PTU. Perhaps add tripod (ammo, mount, gun), and assault rifle + ammo as well. Will allow people to craft tripods, mounts, and ammo far more easily for testing and events. Or as a stretch item make it...
  6. A big thank you to the developers

    Just a quick thank you for the events organised over the past few days. Tremendous fun for all sorts of reasons. Having organised similar events in the past it's never an easy process, so very much appreciate all the work that went into them. Hopefully also very useful in pushing the game...
  7. A beautiful HUD

    Great to hear! Looking forward to seeing what you all come up with!
  8. AI cores

    One example of a similar system might be the X3 and X4 games by Egosoft. Here's a video in X3 where from 1:27 to 2:54 where a player goes from having a single ship to claiming a second (in that game no special item is needed to give basic commands to ships). X3 is now more than a decade old so...
  9. Is this the intended outcome?

    My company of players has had two ways of interacting with the research system. In the first way, people try to craft only items they use themselves or can sell to other players. In every case, they've eventually hit a huge wall where progress is no longer possible. The second method is also...
  10. A beautiful HUD

    The game is very beautiful, and I'm not an artist. That said, one thing that has always bugged me is the HUD display of player stations and ships. I'd imagine improving the HUD is already on the "list" of items to further develop, but thought I'd throw a few features ideas out anyway. Here's...
  11. AI cores

    One of the best and most detailed parts of Starbase is the ship design aspect and all the ships you can make. More ship roles and types means more fun for everyone. Conversely, the intricate damage model means blowing those ships up is also tremendous fun (and is heavily featured in many of the...
  12. Territory map / astrometrics terminal

    One part I really love about Starbase is the freedom to explore and fly anywhere. I've held off going out to further destinations and moons until warp travel is available (I'd like to take a base ship along with me), but even the immediate areas around Origin and the warp gate moon One part of...
  13. PTU Update 28.9.2021 (PTU Build 633)

    Huge amount of work here. I also really need to wander around the ship shops again! Yay, let's get the party started!
  14. Unwelding modules from station no longer returns them to inventory

    I currently place all my easy build modules via the hotbar, however the parts that are "vanishing" are not going back there as far as I can tell. The part counts go down when I place them, but do not go back up when they're removed. They may be visible in the equipment menu back in Origin in...
  15. Unwelding modules from station no longer returns them to inventory

    On my station at least, unwelding modules in easy build mode no longer returns them to either the station inventory or personal inventory. They simply vanish. I tried the restarting game "trick", still doesn't seem to have fixed it. Also tried with a number of different block types, and also...
Top