Recent content by CaveSalamander

  1. CaveSalamander

    Community Resources

    Got several ice-bastium 'roids in Kumi's 'zone 2', sampled first two ~5 km from z3 and the last one ~10km away from the first spot, making sure it wasn't a transitionary zone thing. Local corp members seeing these too. https://puu.sh/J0Ga2/74934fdb66.png https://puu.sh/J0Gb9/dc63389490.png
  2. CaveSalamander

    Geth Recruitment

    That's a racer made by Chaos, with decalwork by Triglyph! Unfortunately neither take commissions :P
  3. CaveSalamander

    Geth Recruitment

    Some footage of the main capship leaving Elysium belt to Kumi: [link]
  4. CaveSalamander

    Chaos' List to make Starbase 'work'

    That is true, but I'm not sure wether the devs are even thinking about that. Having a designated area where placed station SZs are tiny would be an interesting premise though. Disabled would be even more exiting but that would require developing some kind of defensive/anti-griefing mechanics...
  5. CaveSalamander

    Chaos' List to make Starbase 'work'

    Probably the most controversial request of the thread. Preamble: I think that FB's intention of adding continuous safezones with clusters is problematic. Clusters creating large enough safezones to attract unaffiliated users just to mine in them (I think this was a stated goal at some point...
  6. CaveSalamander

    Starbase Player Council Report - Q1 2022

    You can either have a fully anonymous council providing individual player insights, or you can have a council representing the community. It cannot be both. Staying private is fine when your opinion is not representing a community, we should at least have someone to hold accountable for things...
  7. CaveSalamander

    Starbase Progress Notes: Week 6 (2022)

    Now now, just because you don't like a suggestion doesn't mean you need to be childish about it :D How balancing shakes out is ultimately up to the devs, not you or I, so we can only contribute by sharing what we think might work (or being respectful about the flaws of others' suggestions)...
  8. CaveSalamander

    PTU Update 28.9.2021 (PTU Build 633)

    Looking to be a big patch, great job guys! Based on PTU testing, expansion is only possible once into most directions without hitting safezone edge (exeptions being directly along the x/y/z axis from the foundation block), due to expansions being cubes and sz being a sphere. We estimated...
  9. CaveSalamander

    You are too close to other stations to activate the projector

    If you are inside safezone, there are a lot of stations around and you may have one nearby that is not visible to the public. You might also be too close to your old station, I don't know if those still count but they do stay in world even when abandoned.
  10. CaveSalamander

    Replenishing stored radiator coolant

    It's cool, I doubt most people even realise their radiators have a coolant level :D it only goes down when your radiators are over a 100% load after all. As far as I've observed, the cells do not actually place or receive coolant to/from radiators, the rack just turns used coolant back into...
  11. CaveSalamander

    Replenishing stored radiator coolant

    I'm aware of the rack, but it only recycles coolant cells' contents. The cells placed within it do not restore any coolant to the radiator it's connected to (relevant field here is RadiatorStoredCoolant).
  12. CaveSalamander

    Replenishing stored radiator coolant

    Can it be done without outright replacing the radiator block, and if yes, how? Regular coolant cells don't seem to feed into the radiator, and vice versa.
  13. CaveSalamander

    Geth Recruitment

    The thread has now been updated with additional forms of contact ^^
  14. CaveSalamander

    Geth Recruitment

    Hello and welcome to our future recruits!
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