Recent content by dusty

  1. dusty

    On Radiation, Maps, and Sieges

    That's something I tried to at least partially answer over here, but this thread in particular doesn't deal with the 'why' of a siege, only the 'how'.
  2. dusty

    On Radiation, Maps, and Sieges

    My thought with having both create emissions was that, if it is at all possible then players will optimize towards total operational stealth, whether they be pirates or miners or anything else, and that can be limiting from a ship design perspective. By removing that ability, a ship designer...
  3. dusty

    On Radiation, Maps, and Sieges

    On Radiation, Maps, and Sieges Preface: Station sieges are set to be a landmark feature in Starbase, but there are many facets of them which remain murky or as-of-yet wholly undeveloped. Additionally, there are a handful of requisite systems which are clunky or could use polish. In this...
  4. dusty

    Reimagining Stations and Research

    Right now, camping is about the only way to find (sort of) reliable action and I won't look down on it for that, but otherwise I suppose I don't see a lot of value in designing gameplay that encourages or further facilitates camping as the go-to. I'd much rather see additional gameplay added to...
  5. dusty

    Reimagining Stations and Research

    Honestly, those lists were included mostly as an indication towards what function those station upgrades should be oriented to serve, rather than to explicitly define the scope. That being said: In my mind, warp gates would be extremely challenging to 'get', and so I see it the opposite way...
  6. dusty

    Reimagining Stations and Research

    Most of the numbers (including tier stuff in the upgrade chart) are just example figures I put out for the sake of discussion, but at some point stations should start contributing to that influence map that was talked about. Maybe in-line with the territory/nation forming bits? Yeah, alts were...
  7. dusty

    Reimagining Stations and Research

    Obligatory disclaimer: I’m an employee (on furlough) at Frozenbyte, but I don’t work in the design department. What follows is written purely for my own enjoyment, and does not reflect the ambitions or inclinations of the development team: This is not a feature in design or development...
  8. dusty

    Ship-based Warp Travel

    The intent behind the separate dimension is to meet the needs of both the traveler and the potential interloper by offering a compromise between safety and speed. A portal which is visible from 1,000km away is neat, but would still require a potential attacker to travel that distance to reach...
  9. dusty

    Ship-based Warp Travel

    I don't see interstellar travel being done with this sort of warp system, but I think that's alright. I do remember there being some chit-chat about this way back in the pre-CA days, and I think my favorite solution from then was player-constructed warp gates. I don't think there's anything that...
  10. dusty

    Ship-based Warp Travel

    Those are all valid concerns that merit their own discussion, but I'd like to keep this thread devoted to just thoughts and concerns about the potential existence of warp drives, etcetera. Please remember that development is currently on hiatus, and most of us are unfortunately not back and...
  11. dusty

    Ship-based Warp Travel

    : D It's definitely easier to paint in broad strokes, so I expect there would be a lot of details (like these three) that would need refining. I'm far from a professional designer, but I've got plenty of time on my hands for guesswork. 1) I'd expect there would have to be some method of...
  12. dusty

    Ship-based Warp Travel

    Heyo o/ Have recently had an excess of time to day-dream, so I thought I'd post some of it here. First, a very important disclaimer For those of you who may not know, I'm an FB employee currently on furlough, but I don't work in the design department. What follows is written purely for my own...
  13. dusty

    Make pvp a choice, like decent games do.

    Gonna go ahead and close this bait before it goes too far :')
  14. dusty

    Frustration with Refill propellant tank and rods Vo. 2

    Think this has been more than answered. In the future: If you are for some reason unable to treat your fellow users with respect, then don't post at all.
  15. dusty

    The Need For Pvp in current state of the game.

    I'm going to go ahead and lock this thread, since it's turned into flaming and baiting. If you feel you still have points to make, feel free to create a new thread about them specifically.
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