Recent content by kary

  1. kary

    Away with thruster walls.

    Slower ships, more consumption, speed cap in a simultaion this size? without a way to jump long distances? Madness!
  2. kary

    Little suggestions to improve the market

    - Add npc's and quests: It's a mmo after all! So that would help to know the game for beginners and generate income. Fee to respaw the endo at Makka, Moon City and Arma Stations Want to get at the place that you already visitited and doest have a ship with travel core anymore? NO problem just...
  3. kary

    Little suggestions to improve the market

    Exactly, so very few people to sell and buy things.
  4. kary

    Little suggestions to improve the market

    Makka need more benefits to make it worth the visit, current player count at it is very low since the risk to go back and forth isn't enough
  5. kary

    Little suggestions to improve the market

    As already discussed in other topics, the current trade scenario is very simplistic, I would like to bring together in this post small improvements that together have an impact on trade. Make the AH active at the moon city: That would improve the traffic between origin, jump gate and maybe...
  6. kary

    Tech tree and crafting - Major economic issue.

    The tech tree itself is not the main issue, as the final steps are heavy to achieve for solo players. What worries me now is the fact that you can print any ship in the ship design without making any crafts, in fact it looks like you can print parts that nobody is able to make yet (lamps for...
  7. kary

    Jobs Board

    https://www.reddit.com/r/starbase/comments/p07hpn/any_plans_for_a_contract_system/
  8. kary

    Jobs Board

    Player solution would'nt be as good as dev implementation but it's an option.
  9. kary

    Jobs Board

    A board to post jobs similar to the market board where player can post their jobs and paiment like: Jobs (escort, transportation, bount hunt, mining and etc) Paiment Method: (ores, credits, parts, ships, blueprints....) Expiration time: not sure how to implement this part but player could...
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