Recent content by kevinTOC

  1. kevinTOC

    Better Lightning

    Well, it makes sense, Space is cold. Though, of course, I wouldn't mind seeing warmer colors on designs, ships or stations, but I would not like the lighting to be too unrealistic. After all, FrozenByte has made quite an effort trying to make this game at least reasonably realistic.
  2. kevinTOC

    Better Lightning

    It's not like light will do a 90° instantly. It happens over a longer distance. It's called refraction. It's exactly why you sometimes can see a little bit further than the horizon, because the light is bending a bit around the earth's curvature.
  3. kevinTOC

    Mining drones + auto-discovery with YOLOL

    YOLOL has a 5Hz clockspeed. Rangefinders have a very limited range. Anything that is beyond 1km from any player will cease operations. We simply do not have the required hardware to make automated mining drones. YOLOL is slow, really fecking slow. It won't be able to react in time to maneuver...
  4. kevinTOC

    Better Lightning

    Lighting in space is very crude and direct. There's no atmosphere for the light to refract around. Light in space just bounces off stuff, and doesn't bend around curves like light on earth does. An asteroid will look black from the other side where the light is coming from. In space, an object...
  5. kevinTOC

    Add 28 new diagonal beam parts and over 465 (up to 3,255) plate parts

    Wouldn't 3+K additional plates be a bit much for the average player? It seems to me that sifting through thousands of plates just to find this one <1*2*5*30°*45° Top*30°Bottom*45°Left*30°Right>. plate that I need to place it in that one exact spot. It just seems cumbersome and unnecessary. I...
  6. kevinTOC

    Any plans on working out thrust to drag ratios for ships?

    To maintain a constant velocity, and to waste the least amount of fuel (energy) for maintaining that speed will be of extreme benefit for players and ship builders that want to perhaps make some form of autopilot that maintains a certain velocity. I can think of one way to do this cheaply and...
  7. kevinTOC

    I think their should be ship mounted flame throwers

    I personally dislike the idea of flames in space. Mainly because it is simply too unrealistic. I can't think of any way you could make flames work in an environment without atmosphere. I don't care if the game is sci-fi fantasy, even scifi fantasy must have at least some way of explaining how...
  8. kevinTOC

    Idea: Station to station transmission

    I never said it's to be used to send messages to players. I meant it as a system for automated messages like I said in my OP. Messages like status updates of various systems on other stations, or overall status updates. Messages that need to be sent through YOLOL because YOLOL can't interact...
  9. kevinTOC

    I think their should be ship mounted flame throwers

    But there's hardly any pressure in space. The moment the fuel-oxidizer mixture gets out of the flamethrower, it will simply dissipate into nothingness. And assuming you somehow manage to eject the fuel mixture, and keep it lit the fuel will burn out before it gets to the target, since the...
  10. kevinTOC

    I think their should be ship mounted flame throwers

    How the hell would fire work in a vacuum? You're in space. There is no air. How the hell are you going to get the fuel out, much less light the damn fuel in -200°C and no oxidizer.
  11. kevinTOC

    Idea: Station to station transmission

    Starbase doesn't have anything like lasers, or photoreceptors. The relays won't have to be that large. It's essentially just a small block with a solar panel or two, a transmitter, and a receiver. It'd be hard to spot in the vastness of space, especially when camouflaged. And since the relays...
  12. kevinTOC

    Idea: Station to station transmission

    This is the scenario: There are 3 stations: Station A, B, and C. They're quite far apart, and need a network for automated messages like hourly check-ins or various status updates where "meta-comms" like Discord or TeamSpeak cannot be used. Each station has a receiver with a certain frequency...
  13. kevinTOC

    My ideas on design philosophy for three combat ship sizes.

    That transport seems like a really expensive form of warfare. If you want to make a boarding ship, I'd recommend keeping it small. Fit like 9 people in it. 1 pilot, 8 soldiers. Most ships would likely not have a very large crew, given the small nature of the majority of factions. Given the...
  14. kevinTOC

    What's our loading rules? We won't load areas with no player?

    I'd disagree. It'd be just extremely expensive to get the hardware. Probably too expensive for Frozenbyte. Also, I'm pretty sure Quantum computers can do it, but it's impractical for gaming.
  15. kevinTOC

    Musical instruments

    Scrap mechanic has timers and blocks that make musical noises with editable tones and notes. I'd love to see people make musical contraptions with YOLOL or something.
Top