Recent content by Klaes

  1. PVE is already failing...

    > Plays Sandbox MMO with an obvious focus on player interaction. > Does not want to interact with other players. > ???
  2. The Need For Pvp in current state of the game.

    LOL. You're playing a game that isn't halfway done. I recommend you try growing up so as not to get offended by others online.
  3. What ships from other media are you most excited to recreate?

    Gotta include a picture for those unfamiliar! I plan on making something similar to the Razorback for my casual strolling: And for a capital ship... the Behemoth/Nauvoo:
  4. Station Siege FAQ

    Can capital ships move without "warping"?
  5. If you would see a Space Station somewhere, would you attack it or scout it out first? Or would you do something completely different?

    I'm not a CA tester but I'd imagine I'd try to see if they're friendly, and if they are I'd look to trade.
  6. Feedback fro devs and my appreciation

    Can you share what your GPU is? Also here hoping to get an alpha invite soon!
  7. Tiered thrusters and generators is a mistake that will hurt the game long-term.

    I like that! Are there different types of generators that have different ratios of waste heat, fuel consumption, and thrust? (What is the correct terminology for these things?) Where can I find information on these stuff as someone with no access to CA.
  8. Tiered thrusters and generators is a mistake that will hurt the game long-term.

    I like the idea of cooling being a factor. Instead of just slamming generators together, a design consideration of cooling will be needed, adding a whole new layer of consideration to ship design. Instead of "tiers", waste heat to thrust would be something they could play around with and just...
  9. Space combat is primitive?

    I remember in the show "The Expanse", the captains of the ships usually tell the crew to shut off the reactor when they don't want to get detected. Like when they're traveling, they calculate their trajectory and forecast the route of their ship from their initial acceleration -- and since there...
  10. Question for your Yolo Programmers

    What do you mean by maximum speeds? If you strip out a ship to its bare bones, won't it have less mass and hence accelerate faster? Or is there a hard limit to the speed of any ship? If there's a hard limit, what was the reason behind this design choice? IMO, there are more possibilities if...
  11. This Game is Missing Something Crucial

    Then this need for an artificial "treadmill" like gatekeeping mechanics (levels), doesn't hold and I agree with the devs' direction. And as you said, it is the organic play-to-player interaction that makes a community like EVE last and that seems to be exactly what kind of "organic content" the...
  12. Space combat is primitive?

    I was making the comment that the "complaint" sounds like what I said which is funny. "There's a lack of weapon types which makes the game boring" is being complained when so much of the basic game mechanics isn't even finished yet and even the roadmap itself mentions something about weapons.
  13. Why wouldn't cap ships just mount thousands of torpedoes?

    I don't think it would bad thing? I think it should be possible and just let the player base come up with ways to counter it with defenses or more torpedoes. Then if it becomes ridiculously effective, I suppose devs can balance it out with nerfs or costs or adjusting the distance of warping in.
  14. Question for your Yolo Programmers

    Is it technically possible to make a tracking missile with yolol?
  15. This Game is Missing Something Crucial

    What keeps EVE online alive?
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