Yes. I am also interested in learning all this. How many games do there even exist with massive space battles? (EVE ONLINE will not consider the implementation there much simpler). For example, there are session team shooters. Up to 100 people and sometimes even more can take part in such games...
I just took part in the siege. The number of problems is huge:
- Players disappearing
- Ship control failure
- terrible long texture downloads
- terrible and unclear shot registration work
- General lags
It's hard for the game to calculate everything around. The server does not have time...
What about the names of the Moons? I was so used to the past titles and was well-versed in them. Now I don't understand anything. Did the old names get in the way? No one understands the name now. Hopefully this is only done in a test environment.
Thermal mechanics is needed. After the warp jump, the ship has enough time to escape and it will be difficult to find the ship. The heat trace could tell us where the ship went. And that would be absolutely fine. There is a victim, there is a hunter, there is a product of fuel combustion...
It seems to me that in the future developers need to abandon the current system of buying and selling a ship. You can make a neat list of ships, divided into categories. The player comes to a huge hangar. He's looking for the ship he needs. Presses the button. The ship is loading and he is...
If in addition to resistance, temperature and radiation appear in the game. This will make the creation of ships even more different and rationally justified.
In general, I agree. The game can deviate from the principle of space as a vacuum and make it an environment. Also, make your own environment adjustment coefficients for each moon. Suppose the space resistance coefficient is set to 1% of the specified resistance formula, then on each of the...
Yes. I also want to have my pets in the game and I want to grow a garden for the Endo robot. By the way, I would forbid the possibility of flying indefinitely with a jetpack. If someone wants to fly a lot, then you need to set the appropriate setting for Endo
Only quick repairs can be made at the Docks, and as Lauri wrote earlier, the more often repairs are carried out, the higher the price. Refueling ships as on Origin should be a separate object. Perhaps even the repair shop is also a separate facility. So is the ship storage dock. Everything...
I agree with the author of the topic by 90%. The physical volume of the station must contain an equal value of another physical volume. If this is difficult to implement for gaming technical reasons, then it is worth buying slots at the docks. The more ships there are on the station, the higher...
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