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  1. La_fleur_

    Some thoughts on the functionality of sieges

    Yes. I am also interested in learning all this. How many games do there even exist with massive space battles? (EVE ONLINE will not consider the implementation there much simpler). For example, there are session team shooters. Up to 100 people and sometimes even more can take part in such games...
  2. La_fleur_

    Some thoughts on the functionality of sieges

    I just took part in the siege. The number of problems is huge: - Players disappearing - Ship control failure - terrible long texture downloads - terrible and unclear shot registration work - General lags It's hard for the game to calculate everything around. The server does not have time...
  3. La_fleur_

    Major Test Universe Update

    What about the names of the Moons? I was so used to the past titles and was well-versed in them. Now I don't understand anything. Did the old names get in the way? No one understands the name now. Hopefully this is only done in a test environment.
  4. La_fleur_

    Ship Warp & Heat (About Starbase Development News - April 2024)

    Thermal mechanics is needed. After the warp jump, the ship has enough time to escape and it will be difficult to find the ship. The heat trace could tell us where the ship went. And that would be absolutely fine. There is a victim, there is a hunter, there is a product of fuel combustion...
  5. La_fleur_

    Ship shops update

    It seems to me that in the future developers need to abandon the current system of buying and selling a ship. You can make a neat list of ships, divided into categories. The player comes to a huge hangar. He's looking for the ship he needs. Presses the button. The ship is loading and he is...
  6. La_fleur_

    Community Manager?

    It is better to write through F1. Make a report and should help
  7. La_fleur_

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    If in addition to resistance, temperature and radiation appear in the game. This will make the creation of ships even more different and rationally justified.
  8. La_fleur_

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    In general, I agree. The game can deviate from the principle of space as a vacuum and make it an environment. Also, make your own environment adjustment coefficients for each moon. Suppose the space resistance coefficient is set to 1% of the specified resistance formula, then on each of the...
  9. La_fleur_

    Problem (bug?) when flying a capital ship

    I refuel the ship exclusively before the jump, otherwise you lose all the fuel. It's very sad. Let's hope that the developers will fix it.
  10. La_fleur_

    Problem (bug?) when flying a capital ship

    Yes, there is such a problem. I have the same problem. Permanent reset of device connections after a jump
  11. La_fleur_

    Community Manager?

    There are contacts of the company's employees in the official Discord. You can write to them in private messages
  12. La_fleur_

    Add a robot dog.

    Yes. I also want to have my pets in the game and I want to grow a garden for the Endo robot. By the way, I would forbid the possibility of flying indefinitely with a jetpack. If someone wants to fly a lot, then you need to set the appropriate setting for Endo
  13. La_fleur_

    Открытие официального русскоязычного сообщества Starbase

    Дождались! Оно случилось. То во что мы все верили и ждали
  14. La_fleur_

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    Only quick repairs can be made at the Docks, and as Lauri wrote earlier, the more often repairs are carried out, the higher the price. Refueling ships as on Origin should be a separate object. Perhaps even the repair shop is also a separate facility. So is the ship storage dock. Everything...
  15. La_fleur_

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    I agree with the author of the topic by 90%. The physical volume of the station must contain an equal value of another physical volume. If this is difficult to implement for gaming technical reasons, then it is worth buying slots at the docks. The more ships there are on the station, the higher...
  16. La_fleur_

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Killing an SSC is a very serious matter. This action deprives the game of the uniqueness of ships and the search for optimal parameters. It's a science game. Designing ships is part of the scientific process. I agree that this is a game within a game and it kills the game. But at the same time...
  17. La_fleur_

    Открытие официального русскоязычного сообщества Starbase

    Нас осталось мало. Но мы будем поддерживать насколько это можно тему на форуме ))
  18. La_fleur_

    Открытие официального русскоязычного сообщества Starbase

    Я еще тут и еще верю что игра оживет!
  19. La_fleur_

    Stations

    Then I think it would be appropriate to maintain the station in and the station warehouse in repair. The warehouse must be serviced. The mechanics of corrosion are perfect
  20. La_fleur_

    Stations

    Developers remove from the game the eternal shield that protects the station is wrong, remove the free 10 thousand cells, enter into the game so that the station warehouse is a physical object that needs to be built, developed and expanded. For the warehouse to work, constant energy is needed...
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