Recent content by lykelyke

  1. How should respawning work in Starbase?

    I agree that a 60 second timer would be meaningless. I meant something more like 10-15 minutes to rebuild a robot body. At that point I imagine you would start to feel it. I don't have particularly strong opinions about the idea though, it was just supposed to be a bridge between no respawn...
  2. How should respawning work in Starbase?

    While I agree gameplay > realism, it's a bit of a bridge too far for me. And I think it's more problematic for gameplay than vexus' solution. It seems like it would heavily favor the attacking side in a siege, because they could just park their respawn ships outside of the enemy interference...
  3. How should respawning work in Starbase?

    That doesn't sound great and is hard to justify when players are supposed to just be programs inside of a machine. Unless your module blocked all communications between all kinds of electronics it doesn't really make sense.
  4. Project Halo

    PvP is a thing but just existing doesn't mean that you can't possibly protect something, or have incentives to keep it around that are strong enough that not everyone wants to destroy it. Aside from the stock thing, which you can do in various different ways already (and this is not MLM, a...
  5. Project Halo

    Look, there's plenty of ways that a mega station project like this doesn't work. And there are some ways that it does work. I wrote about a few things that could contribute to finding ways to make players more interested in making sure that it works. There's plenty more I can think of without...
  6. Wargames

    Have a built-in method to conduct in-faction battles, setting teams, allocating equipment etc to allow factions to conduct large-scale training exercises. And couple that with non-lethal weaponry that can give some kind of indication of damage (like paint projectiles for all types of turrets or...
  7. Optimal station defences.

    Until starbase introduces zoomable camera objects, which I've heard they're not intending to do, it's going to be impractical to do super long distance sniping of any sort, station or otherwise. If the slightest nudge of your camera veers your aim off a dozen meters or more, you cannot target...
  8. Project Halo

    It wouldn't be any different than having your own station, except that the defense would be subsidized by others. Say that you are a faction. You can build your own stations to do the work of refining minerals and spitting out ships etc, and the bigger you are the more likely you are to sink a...
  9. Project Halo

    If you really wanted to you could probably build this in the safe zone of a starting mega station. Unless you can't build a station within the influence of another one, in which case, well, I guess you just have to rely on the backing of interested parties who stand to make a lot of money. If...
  10. Make starbase unique, not another game with the MMO tag slapped on

    I don't know that PvE is important to have *per say*, so much as SOMETHING to do that doesn't rely on open world PvP or harvesting minerals. That can be open world/instanced PvE, some kind of arena to fight in (and I could see starbase FPS mechanics being a reasonably compelling e-sport all on...
  11. Will one efficient design suppress all creativity?

    Yeah, and I forgot to mention earlier but the multiple damage types in SB have a strong potential for preventing any one design from becoming completely optimal. If you have a laser, for example, it burns through plates in a steady way and would be stopped best by having a thick layer in the...
  12. Will one efficient design suppress all creativity?

    I'm not sure where so many people are getting the idea that box shaped is best is coming from... with special references to other similar games like SE which is the only sandbox ship building game I've personally played. A literal cube, like a borg cube, is nowhere near being an *efficient*...
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