Its a balancing point between distance and precision, distance for safety from most guns and inability to hit with accuracy, or become swiss cheese with the chance of hitting engines, turrets, fuel tanks etc.
I think its completely freeform, working off YOLOL chips that can be written, to keep performance somewhat managable on a server, unfortunately there is a delay between the execution of each line
This is assuming you can even get close enough to the large ship to get semi accurate shots in before getting ripped apart by flak, else you are just putting some holes in not essential areas. You have to balance distance with accuracy, which can be difficult when getting shot at by multiple...
True, but you don't always have to move your excessively massive ships, only when needed really. Most of the time it would be the smaller ships maintaining and gaining large resources
That task can be done with turrets on larger ships, the only advantage a smaller ship would really have is the ability get better angles on the hardpoints.
But I will reserve judgement until a later date, just at this moment it seems larger ships are more viable due to armor and volume of fire
I personally don't think smaller ships are going to be very effective, at least from what I've seen so far of combat. But I shall wait for balancing and gameplay in the early access
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