Recent content by MoneylooJr

  1. MoneylooJr

    Magic

    Magic in Sci-Fi, when done right, can be incredible, yeah. But I don't think it has any place in Starbase's extremely mechanical, robotic, and engineering-focused take on the genre. In a game where even the players themselves are engineered machines made up of devices, and the core focus is on...
  2. MoneylooJr

    "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    Yeah, because nothing says fun like designing a single spaceship for 2 weeks, losing it, and then having to design the same ship over again. One mechanic is hardcore, so every single mechanic must be hardcore? Even when 90% of that mechanic's use boils down to "tell lever to make thruster go...
  3. MoneylooJr

    How do you role-play in the Architecture?

    From what I can tell, the general concept of what an Endo (the robots we play as) is among the community is mostly a 3-way tie between 1: Endos are robots left behind by humans. 2: Endos are robots containing and operated by uploaded humans. 3: Endos are remote controlled by far-away humans...
  4. MoneylooJr

    Starbase Progress Notes: Week 29 (2021)

    What happens if you lose it?
  5. MoneylooJr

    Only a dream? An endless Universe like Elite Dangerous

    Currently the universe consists of one gas giant, the asteroid belt orbiting it, and its 10 moons. Beyond that there isn't really anything to see, just empty space. The dev's plan is to add in more planets, moons, etc as they're needed. So once most the moons start being populated and the...
  6. MoneylooJr

    Starbase Progress Notes: Week 22 (2021)

    The second to last CA progress notes. Just 10 more days. Also, those solar panels look great!
  7. MoneylooJr

    Starbase Progress Notes: Week 21 (2021)

    Kind of crazy to think there's only two more CA progress notes left now. Great progress guys!
  8. MoneylooJr

    The downfall of Starbase

    So a "simple fix solution" wouldn't count as a "quick fix?" What's the difference between those two, then? Can a fix be needlessly complicated AND quick at the same time? And if you want to talk about twisting things, how about your complete twisting of what a "closed alpha" is? An alpha phase...
  9. MoneylooJr

    The downfall of Starbase

    You're right. TLDR; Game ain't finished, you ain't paid, you signed up knowing it ain't finished, wait for this stuff to actually be implemented before saying it all sucks. Thank you for coming to my TLDR talk.
  10. MoneylooJr

    The downfall of Starbase

    Eh, i don't got anything better to do right now. Sure, why not. Steam => Starbase description: "Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource...
  11. MoneylooJr

    Starbase Progress Notes: Week 16 (2021)

    Factory stuff, crafting, company stuff, a jukebox, and a look at a polished viper set? Beautiful.
  12. MoneylooJr

    Ship combat is missing something

    This isn't about good vision at this point; all the signs of something getting hit are very obvious assuming you aren't 5 kilometers away from the target. Of course you can't notice any you if hit anything or not, I don't even think you can properly see the ships themselves that distance. The...
  13. MoneylooJr

    Ship combat is missing something

    If you spent an hour and a half in the combat event, and never got direct confirmation you hit a target, and at no point thought to tweak your aiming behavior, that is on you, not the weapon. You tell if the gun worked or not and how well it worked based on if the target is still moving or not...
  14. MoneylooJr

    Starbase Progress Notes: Week 50 (2020)

    No, your pfp is the Dreadnought set painted blue. I've never heard of yeoman before
  15. MoneylooJr

    Starbase Progress Notes: Week 50 (2020)

    What's Balestra do? They another shop?
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