It will probably turn out to be something similar to the furnaces, so a stationary device on a station or capital ship.
I doubt that there will be a ship variant of the tool.
The current tool is more like a broom to clean house than something intended for broad scale use.
E.g. it allows you to...
The point "SSC removes players" from the universe is invalid:
1) it's a in-game tool, you have to launch the game in order to use it.
2) it is multi player for f-s sake
3) there is absolutely nothing wrong with a tool that is designed to build ships is better than "in-field" abilities
Honestly Vexus, the more I read from you lets me believe that you don't like the ship editor because
you are jealous of what other people are able to archive with it.
So many of your "points" are hot air, that gets blown away time and time again by sound arguments but you are still relentless...
What? First: the SSC is in the design document of SB,
and is especially for the engineers in the target audience.
SB isn't a kids game, it is meant for a mature audience.
It is supposed to go more into the sim direction instead of the game direction.
Second: do you even know the SSC is multi...
That probably won't happen...
Could be, and would nice but I doubt it.
I don't know if even the repair hall stays for ever, at least in it's current version.
I think the repair hall will be nerfed down the line so it can only repair minor damages.
Because FB loses control as soon a third party is involved.
This is also something that needs to be native in game.
It is also a complete nightmare concerning intellectual property because Valve takes ages to react if issues arise.
It is also a complete ripoff... Valve, not the devs, takes a...
Hell no... If you want "ship progression" play SE... (Yes this is sarcasm, thx for pointing it out)
The SSC is one of SBs major selling points, it is going nowhere. (ESB probably will and should, hopefully)
You like to remove something that is a fundamental part of SBs economy and soul.
You dislike the idea, noted. Honestly, I'm not fully on board either.
But that's the best I've come up with, and I'm pondering about this quite a while now.
There has to be some sort of a long-term progression system you need te reward long-term commitment.
Roadblocking something behind an...
TLDR: Research character buffs and item quality, f unlocks.
Endos are robots, unlocking "parts" as roadblocks is just plain dumb for an entity that is literally technology it self.
IMO the availability and acquiring of the necessary resources to build a thing is roadblock enough, no need to add...
Than as sad as it is Starbase won't give you what you want.
It is not a shooter!.
Investing time in that niche gameplay aspect that isn't a major part of this game right now would be a face punch to larges parts of the community that want nothing more than the creative aspects of the game.
Steam workshop isn't the way to go here, it's external tool with very little control.
Valve is extremely slow in managing the workshop should a issue arise.
(And trust me on that one, there will be tons of issues... And it's a nightmare to deal with them.)
Community fan based tools are already...
This game doesn't need Kickstarter anymore.
For the purpose to collect funds is way too expensive right now.
And there doesn't even seems to be an interest currently in additional funding.
Even so a lot of people in the community wouldn't mind to jump in to throw a couple of bucks their way...
This is planned, but it's not a priority.
This will most likely drop at the end of alpha.
So yeah it's way off for now.
Also I doubt it will be over the steam shop,
that would be from a financially dump decision.