Basically the tutorial is made to branch out for players to select their intended reason for being attracted to the game in the first place. Some players come to be king of PvE and farming/factories, while others like the Open PvP aspect of the game.
Right now, you need to grind astroids for...
Bolts needs to be automatic or removed. Instead of bolts, just use the "beam" (talking about internal physics calculation, and not beams) function to connect to items, which can break. The damage system that bolts give is important imo. But the work-around with just doing all of that in the...
The point of this thread is to reach an agreement in what the most optimal "gameplay-loop" would be to provide content. My reasoning for my idea is that it pleases the PvE'ers first. Without PvE, you won't get much of PvP outside of sieges and larger and larger groups forming. Being able to...
Priority number 1 is to make the game fun for content-creators. Thats often players who loves crafting, and progressing through that sort of stuff.
Here is my example of a gameplay loop that would generate content for everyone else.
1. Start out like now, you mine manually. Fly back and forth...
Great thread!
Here is my suggestion in how it could be implemented.
1. We know we'll get access to collect gases, and also seperate gases from solids. So I suggest that engines utilize this effect, where fuel is getting better as we get better access to minerals and more energy dense gases...
This game has a fantastic crafting system which could be used further (when gases can be separated and mixed) for fireworks and flares. Either to just show off how deep/rich you are within the game (big explosion with X color shows you've got access to Y material and gases etc) just like...
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