Recent content by [QS] Combustible

  1. [QS] Combustible

    All-encompassing armored ground warfare: A suggestion

    Updated terminology and fixed grammar/spelling issues :)
  2. [QS] Combustible

    All-encompassing armored ground warfare: A suggestion

    I addressed that in the post, the 40mm and SAMs will be good air countermeasures. CAS ships could definitely be useful, but their work will be dangerous.
  3. [QS] Combustible

    All-encompassing armored ground warfare: A suggestion

    I think that the increased stability of operating on the ground will make itself known. High stress from firing the weapons would be a good addition though, so you can’t just throw a ton of massive guns on a fighter. I honestly think we can draw a lot of genuine comparisons to real life ground...
  4. [QS] Combustible

    Space combat is primitive?

    For depth of combat, you can‘t necessarily dodge shots. What you can do is to point the side you want to take the hit towards the oncoming projectiles, and take it there. You can live a LOT longer with that. For variation, that’s arena combat, which won’t be seen much at all in EA. The ship was...
  5. [QS] Combustible

    Space combat is primitive?

    Guy, a lot wrong with this post. You’re judging based on videos. A lot’s going on that you aren’t hearing/seeing, same with almost all combat. Maneuvering is still a massive consideration, as well as speed. I can go into more depth, but it’s a big subject. Armor direction, taking shots...
  6. [QS] Combustible

    All-encompassing armored ground warfare: A suggestion

    I posted this on discord as well, I’d like to hear some more opinions on it! Why do we need this? Due to Starbase’s unique damage and method of design, armored ground combat would possibly be the best of any game. Every part in a vehicle would have a purpose, every vehicle would be designed for...
  7. [QS] Combustible

    The Problem with Capital ships...

    Amazing response, definitely something to highlight. Ships are worth so much more, especially capital ships. They need to be protected at this point, especially if the game wants to cater to friend groups or solos. There are plenty more things to grief and destroy, this is almost needed for civ...
  8. [QS] Combustible

    The Problem with Capital ships...

    This isn’t well meant for griefer play. You can only move every 12-24 hours (civ caps), you can’t go into the belt, and you have to know where you’re going already
  9. [QS] Combustible

    The Problem with Capital ships...

    You.. can’t? Beginning to think you watched a minute of the video. There will be a ship launch limit and other balances to keep you from carrying an indestructible fleet. Fully destructible doesn’t mean “clown on anyone you see and they can’t do anything”. I don’t think they are doubling back...
  10. [QS] Combustible

    The downfall of Starbase

    Before even getting to your points, there’s so many things wrong with this post that I can’t take you seriously unless they are ironed out. Being inconsistent with covering future updates or not, blowing things out of proportion (you could stand on ships, just not entering/exiting the belt...
  11. [QS] Combustible

    Events Poll

    I would like to see some infantry combat events!
  12. [QS] Combustible

    Awakening - a Starbase fanfic

    I saw the Christmas Calender sequel, it was very nice! Interested to see how that device is game related 👀
  13. [QS] Combustible

    G'Mornin

    Welcome to the community!
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