Recent content by Stanky

  1. Stanky

    Production and Logistics

    So we can make automated factories by pre-made plates and stuff, correct? How difficult would it be to make automated factories for this? Would it even be practical to build an entire ship. So what purpose does the spray-painting type tool (I forgot the name) have in creating an entire ship...
  2. Stanky

    What kind of nuggets do you prefer.

    I like mine with honey mustard
  3. Stanky

    Concerns about various starbase things.

    Honestly, Company and Faction mean the same thing. They didn't specify any advantages of being a faction over a company. So we can just assume it is a title. So I do see the point of keeping us close together in the beginning, but I don't want to stay close.
  4. Stanky

    Respawning, offline binding, cooperative play, and exploration

    I think you hit the nail on the head. This is why it will be necessary for player made stations need to be added soon after release as well as some form of potential player made safezone. and later after that warp gates. These safezones however need to have some limits (like a timer/cooldown...
  5. Stanky

    Gravity in Starbase ?

    As far as I know, the first planet isn't going to produce gravity. I don't know about the moon, but I predict that it will have gravity. But the moon is really far away so it's gonna be difficult to get there in the first place.
  6. Stanky

    At what point would a company be decided has a faction?

    I doubt that. From what I've been told is that there will be a separate alliance system. It just wasn't mentioned in the video because it wasn't a completed feature yet.
  7. Stanky

    A Pirate or Exiles station

    Honestly this would be pretty cool. Though I'm not quite sure how one would be set up. A station like that could be advertised as a place without Empire or Kingdom or any governing body. So it would draw in people doing un-desirable activities. This would be like mercenaries, bounty hunters, and...
  8. Stanky

    Weapons economy

    I'm perfectly fine with starter safezones. They make sense. They allow new players to dip their toes into the game. But the key point here is that these are SAFE zones. And that means that damage is impossible. So it is completely illogical to have measures of gun control in a safe zone. And...
  9. Stanky

    Hello, i need assistance

    This is probably a ban from the starbase discord. So Seems relevant to me.
  10. Stanky

    Weapons economy

    OH MY GOSH NO. None of this sounds good. I'm cringing at the mere thought of something like this. Players should be able to do as they like. Just let us get the blueprints by some in-game method, and let us have a free market. If the dev's want to increase the prices, then they have to increase...
  11. Stanky

    Weapons economy

    So if we're regulating small arms, wouldn't it make more sense to regulate ship weapons? But oh wait, that kinda hurts the game a bit. This is a key feature that everyone in game should be able to have. This feature creates the problem that those that follow the rules may not be able to get a...
  12. Stanky

    Starbase Construction Minecraft Modpack

    This is epic
  13. Stanky

    Weapons economy

    I like the sound of the feature, but in reality a system like that would be idiotic and generally not good for the game.
  14. Stanky

    Concerns about various starbase things.

    I agree fully. Though I'm less concerned with actual exploration. I just want to get away from the safezone long term. If we're all stuck near the safezone, the player factions cannot truly build themselves up. So I think limiting undeveloped features like this are going to prevent what Starbase...
  15. Stanky

    Concerns about various starbase things.

    So lately there's been quite a few threads going around arguing about various things. This ranges from warp gates to logging out away from a station. But all these topics fall under the category of exploration. To put it simply, the community doesn't want to be stuck at the safezones. So we...
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