Recent content by Starlawd

  1. Starlawd

    Steam price release suggestion...

    yea but Im talking about reaching a far greater market then just people to work for a living.. making it affordable for 1 week isnt going to kill them I used to work with marketing on another indie game developer and they did fantastic after that not just did they draw in more but they even got...
  2. Starlawd

    Steam price release suggestion...

    even 40 is a bit much but the point is to draw people in so there is actually a player base for people to play with but also acts as free advertisement
  3. Starlawd

    Steam price release suggestion...

    Idea for your marketing team.. make the game 15$ to start on release for a week as a promotional.. that will get people drawn in and afterwards up the price to whatever you had planned originally.. the more people that can get the game in that time the more the word gets out.. too many games try...
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