Update 7.7.2021 (Alpha 502)
New Features and Major Updates
- Tripod Legs, Tripod Autocannon and Tripod Autocannon Magazine
- Available from Ship Weapon Shop at Marketplace
- To use tripod weapons you must purchase a Tripod, a Tripod Autocannon and ammo for it. Once in your inventory, equip the tripod and press M1 to set it down on a ship. After assembling the tripod you'll be able to attach the tripod weapon on it by equipping the weapon and pressing M1 on the empty tripod.
- Press P to pick up the tripod weapon from the tripod and press P on empty tripod to disassemble it
- Tripods aren't allowed on stations at this time
- Solar Panels
- Solar panel arrays can be used to generate power. A working solar panel array consists of one or more solar panels connected to each other and a single solar power converter.
- Panel arrays need to be in the same cable/device network with a single converter to function
- Panels can be installed on hardpoints or on solar panel support
- Converter coordinates power generation from all panels connected to it and provides controls and feedback to player
- Only one converter per network is supported; if multiple converters are connected, only one will be functional
- Panels generate power based on multiple factors
- Angle to star
- Damage to panels
- Shadows
- Partial obstruction based on how much fog cloud there is between the panel and the star
- Panels with light sensors are less efficient at generating power but include device field data about star direction, if the star is in front of the panel
- Solar panel support can be used to mount panels at different angles, or on top of a turntable for adjusting to a more optimal orientation based on star direction
- Devices are available from Ship Part Shop at Marketplace and Spaceship Designer's Machinery -> Power category
- Purchasing ships from Ship Shops now uses materials and parts from Station Storage
- Solar panels recharge only one battery at a time
- Some ships in stores require materials that are not on the ship to buy them
- Tripods:
- Picking up tripods from ships gives "inventory is full" and "can't pickup" errors incorrectly
- Sideways tripod movement looks laggy to other players
- Picking up broken tripod base may cause it to vanish or get fully repaired
- Entering a tripod connected to a hinge/slider/turntable causes the player's view to stay in wrong place if they are moved during tripod use
- Missiles and Torpedoes have debug lines on that show up in certain situations
Patch Notes
Animation
- Fixed an issue that prevented certain sit animations from activating on benches
- Added new 3rd person unarmed jump and landing animation
- Improved jump animations when equipped with a weapon
- Updated Hauling Job far-LOD
- Added additional decoration LODs to Mining Job
- Fixed rotation in Marketplace windows
- Fixed connected Resource Bridges playing additional wrong sounds
- Fixed Cargo Beams producing unpowered sound when they were detached at Demolition Job
- Fixed wrong moon surface footstep sounds
- Added a unique music track to Fast Travel
- Adjusted Fast Travel ambience to turn down ship thruster noise
- Added Tripod Legs, Tripod Autocannon and Tripod Autocannon Magazine to Ship Weapon Shop
- Added Solar Panel parts to Ship Part Shop
- 3D Printer Small now uses T2 Exorium Fuel Rods
- Changed YOLOL Chip Socket in economy to be the same as Spaceship Designer version
- Reduced 3D printing electricity cost multiplier for Spaceship Designer from 2 to 0.4
- Reduced cost of assembly for spaceships
- Edited Hydrogen Propellant Tank capacity stats
- Improved Remote Explosive VFX performance
- Added shoot effect to Cutting Tool
- Fixed equipping two-handed items by using Quickslots not working
- Social -> Company
- Fixed Rank or Job not being visible for offline members
- Removed "Remove" button from the right-bottom corner of Company view
- Removed "Add to station access" from the context menu
- 2x2 sized items can be now placed into Mining Backpack
- Fixed Missiles failing to lock properly
- Fixed Missiles safezone launching messages being given to every player in the zone every time they arrive to the area
- Fixed Missiles not accelerating immediately at launch if the ship was flying at full speed, causing them to blow up the ship instead
- Fixed launching Missiles causing slightly drifting ships to spin uncontrollably
- Clamped values in Missile and Torpedo device fields and prevented inputing negative values
- Fixed ships disappearing for a while when transitioning from LOD to fully detailed ship
- Fixed ships not displaying explosions to other players in LOD state
- Purchasing ships from Ship Shops now uses materials and parts from Station Storage
- Updated Ship Shop panels
- Added material cost and parts selection
- Hid unused Ship details categories
- Removed credits icon from Test Flight button
- Updated player-made ships
- Aelsa A
- Alfrigg A
- Antares-Class
- Bomburr A
- Catbox M and Catbox MU
- Centauri
- Croc
- Dragonfly
- Eydama A
- Faradagar
- Fundinn A
- Hanarr A
- Heptifili
- Heretha A
- Jagerfall A
- Jordis A
- Komatsu and Komatsu (Tier 1)
- Lyngbaker A
- Magnetar
- Manta
- Mastodon
- Merchantman
- Meteor H1
- Micro
- Modulus (Tier 1)
- Monarch Mk-1
- Moneymaker (Tier 1)
- Moneyman
- Moti
- Mustang
- Notnagel
- Ormvidar A
- Signy A
- Sinthgut
- Sparkbolt Mk-2
- Tick
- Vana B
- Volsung A, Volsung B and Volsung C
- Updated several ship descriptions
- Changed weaponry limit to 120
- All old ship weapons weigh as 4 points while tripods weigh as 1 point
- Fixed a bug where rendering wasn't called properly after editor restart
- Added Solar Panel parts to Asset Browser -> Machinery -> Power
- Fixed Durability Tool blinking if it was used with Center of Mass and Center of Thrust visualization tools
- Center of Thrust is now shown for selected thrusters when there is a selection
- Added materials to material selection
- Ymrium
- Daltium
- Targium
- Naflite
- Talkite
- Changed "SSC" to "Spaceship Designer" in Spaceship Designer terminals
- Changed "Plasma Thrower" to "Plasma Cannon" in multiple item names and descriptions for consistency
- Fixed a typo in "Show snap points through objects" option
- Named raw fuel resources between Nhurgite and Exorium for easier identification