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  1. Vampiricdust

    How should respawning work in Starbase?

    That assumes the respawn ship is that close to the battle, which means it's vulnerable to attack. If a small group took out that ship, they'd lose all that potential. It would take time to get back to their ship, loot their body, and rejoin the fight. It wouldn't be hard for the enemy to just...
  2. Vampiricdust

    Are robots good?

    Because the game is based on Endoskeletons. Having biological species would mean having to explain why food, water, and oxygen isn't a thing. Those are not fun mechanics and distract from the game they want. There are far more options sticking to endoskeletons than anything else. It sounds like...
  3. Vampiricdust

    How should respawning work in Starbase?

    I dont see why large groups would want mass respawns available like a small group might. Fielding more respawn ability would just mean people coming back to no extra ships, no extra ammo, or weapons. They would need spare weapons, ammo, and even ships every time they die. It would make more...
  4. Vampiricdust

    Piracy and Thievery

    Pirate crews could survive on just wrecked ships, let alone the millions of asteroids around them. They won't need to farm so hard, they can just destroy & deny resources. There are so many ways to cripple a large faction with a station that won't work against pirates. They're going to feed...
  5. Vampiricdust

    FYI If you plan to log out away from a station

    For those of you who want to explore the belt and won't return to a station every time and play with others. Where you log out is where you log in. So you will need to play together at all times or make arrangements should someone leave early. Otherwise, you'll be left behind.
  6. Vampiricdust

    Are robots good?

    1. Humans suck and are overdone. 2. There's so many different robots!
  7. Vampiricdust

    Starbase - 15 Minutes of Uncut Combat discussion thread

    Everyone should be mindful these are devs cheating to test combat. Not only was distance to combat made shorter on purpose, but devs have unlimited free respawns. You'll notice the price of the ship was 0. There will be no rejoining a fight like this for players. We will be lucky if they ever...
  8. Vampiricdust

    Piracy and Thievery

    I am pretty sure you can build anywhere... the station just lets you design the frame's bluprint You need a station for the designer & blueprint features I think, but if you make each part and bolt it together, then you can do so from anywhere.
  9. Vampiricdust

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I think he's saying it'll weaken the MMO aspect, not be a 1 shot 1 kill fail point. It's not determination of it, it's just a waste of development time. Why not spend more time on the game than making a sandbox with no saving and no progression? It's like going to a Italian restaurant that...
  10. Vampiricdust

    Empire, Kingdom, Neutral, WHY did you pick your side?

    I went Empire because Lauri is going to be leading the faction. He's been super active in the community, answering questions, and sincere. That's awesome to see from a company and I want to show support of that. The game will get my money and the Empire will have my weapons.
  11. Vampiricdust

    What happen to the like button?

    Vampiricdust likes this post
  12. Vampiricdust

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Try reading them again... Working on a sandbox mode means labor time spent making it, maintaining, QA will have to go through it, and they won't be working on the online game People in a sandbox are not part of the community and thus the community is smaller than it could have been. A sandbox...
  13. Vampiricdust

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    There is no game outside of the online portion. It's a sandbox without saving of any kind from what I have seen. You'll be wasting hours of play time for nothing over and over again. The point is they can do that in the game, where what they do can be saved and things can actually progress...
  14. Vampiricdust

    What group level of play do you plan to take part in?

    We all have different levels of involvement and I am curious to see what people are looking to do in the game. All play styles add to the universe and can work together to various degrees. It's going to be interesting to see how the groups turn out. For those playing with factions or groups...
  15. Vampiricdust

    Forum suggestions? Post it to this thread!

    Put the likes back! By this I mean the ability to like posts. It's a good way to show support of a post without having to spam, "I agree".
  16. Vampiricdust

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Ok, harmful is the wrong word. It's not harming anything per se, but it's taking people away from an immersive world to play in mostly empty sandbox that doesn't progress. There's no saving in the sandbox, so players will lose everything between sessions anyways. If they were online, all their...
  17. Vampiricdust

    VoIP do we need it?

    There's a key in game that orients you to the surface you're pointing at. What I see it being is a hail key that hails a player you're pointing at and maybe a second key to hail everyone within a certain distance. Muting someone is a pain in the ass unless the game tells you was talking, then...
  18. Vampiricdust

    VoIP do we need it?

    I'd rather it be an OPT IN solution than an OPT OUT one personally. It's annoying trying to figure out who is being an ass, go through the menus, then mute them.
  19. Vampiricdust

    VoIP do we need it?

    Sound emotes should be: Yes No Surrender or die junker! Don't kill me Go lube yourself Want some more? Abandon ship Go! Halt
  20. Vampiricdust

    VoIP do we need it?

    Hard to fight & demand surrender of unknown players
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