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  1. Kenetor

    Starbase Progress Notes: Week 11 (2022) - Player station insight

    it certainly doesn't help the crappy (not yet configured) LoD system making everything look like utter garbage
  2. Kenetor

    Starbase Progress Notes: Week 11 (2022) - Player station insight

    this update seems to be completely missing info on station storage changes, player built storage, resource ducting (same as cap ship, originally revealed for stations first), oh and station based power systems (solar is working on ships for a while now). Kinda concerning none of this is listed...
  3. Kenetor

    EA Update 15.03.2022 (EA Build 824)

    Here you go dude, last updated in Nov, but don't expect anything more than whats on here by the end of the year https://wiki.starbasegame.com/index.php?title=Roadmap
  4. Kenetor

    EA Update 15.03.2022 (EA Build 824)

    PTU undocumented change: new cap ship beams are in (update your designs for lower object count) LIVE undocumented change: Station renaming is now in known issue (both): station visibility is still 1200m
  5. Kenetor

    Starbase Progress Notes: Week 9 (2022) - Spaceship insight

    given the clear downward trend of the weekly vids, you will be the only one watching before long :(
  6. Kenetor

    Starbase Progress Notes: Week 9 (2022) - Spaceship insight

    can you not imagine Starbase without me? I'm not that important lol
  7. Kenetor

    PTU Update 4.3.2022 (PTU Build 812)

    gonna test the heck outta that station rename to make sure it can come to live asap!
  8. Kenetor

    Starbase Progress Notes: Week 8 (2022)

    yup and I called out this exact contradiction on my video, but given further thought since, the antigravity is for inside the safe zone, during a siege it has none, will this mean the antigravity area also goes? this could explain it too
  9. Kenetor

    Starbase Progress Notes: Week 8 (2022)

    last time I checked all the moons had gravity...
  10. Kenetor

    PTU Update 22.2.2022 (PTU Build 803)

    well that's an F right there. Also FB what happened to station renaming, I see you have changed the naming convention on the PTU for stations, but we ourselves cant yet rename despite this being supposedly complete weeks ago?
  11. Kenetor

    Starbase Progress Notes: Week 8 (2022)

    This is pretty standard in base building games, take valhiem for example, if the building is not supported, gravity pulls it apart, it makes sense and is hardly a problem and provides another target/consideration in PvP. This is a good thing
  12. Kenetor

    PTU Update 22.2.2022 (PTU Build 803)

    Is this for new stations only or something? its not working at all, its still about 1.1km to 1.2km
  13. Kenetor

    Starbase Progress Notes: Week 6 (2022)

    Im pretty sure they have repeatedly said no big new features till these current ones are done, secondly I think the cooling rework that currently happening is part of the groundwork. its coming but not any time soon. The community has wanted and needed a great MANY things since week ONE...
  14. Kenetor

    Starbase Known Issues and Bugs (Build 789)

    Repair hall doesnt work on ship shop ships
  15. Kenetor

    Starbase Progress Notes: Week 5 (2022) - Capital Ship insight

    no that's just to start moving without a charge up time, you still need a locked chip as destination. Blind jumps as far as I know are not only not planned, they are choosing purposefully not to have them, so you need to scout your jump locations the old fashioned way first. Pretty much...
  16. Kenetor

    Question about territory control and stations

    also currently no "Faction" even exists in game, nor has support for this even started. Sadly we haven't had an update on how they plan to implement it since before Closed Alpha even started. But they will need to start thinking about it to bring these station chains/territory control to life...
  17. Kenetor

    Starbase Progress Notes: Week 2 (2022)

    MMmm fresh update goodness!
  18. Kenetor

    Input lag when using another players ship.

    yes this is a by product of the peer to peer network, as your friend who owns the ship hosts the ship, his computer does all the calculation for the physics which includes movement. so your control inputs are first inputed on your computer, read by the game, sent to your friend, then applied to...
  19. Kenetor

    Starbase Progress Notes: Week 1 (2022) - Siege insight

    Nice! the millcap shield gen is really nice lookin!
  20. Kenetor

    Progenitor Mine, a Daily PvP Territory Control Objective

    This will just be dominated by the bigger factions, the small factions wont stand a chance and you know it. id also the devs focus on the features we have been shown before jumping on yet again new parts to the game. This is not something that could be made quickly either, this will need a lot...
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