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  1. Venombrew

    [POLL] What Combat Roles Would You Enjoy? PART#1

    ya but you do got to keep in consideration of smaller crews with 6-12 people, some of them guys are probably gonna have more than 1 job duty on a ship, crew size depending.
  2. Venombrew

    [POLL] What Combat Roles Would You Enjoy? PART#1

    @XenoCow we golden boss! works fine now.
  3. Venombrew

    [POLL] What Combat Roles Would You Enjoy? PART#1

    @XenoCow it wont let me select more than one. it just lets me change my single vote. EDIT: ya i can see where only 2 voters voted, but since it only limited me to 1 selection it made it look like half a dozen people voted.
  4. Venombrew

    What ships from other media are you most excited to recreate?

    yes i too very much want this ship if anyone can build it let me know, we will negotiate a price!
  5. Venombrew

    [POLL] What Combat Roles Would You Enjoy? PART#1

    seems more people, at least so far, want to be something other than a pilot, that is good to know. good poll by the way, this could be some useful data for FB.
  6. Venombrew

    This Game is Missing Something Crucial

    the does sound like a lot of fun, some time next year the devs have talked of planetary systems. be pretty cool to explore some far out moons and planets no one been to yet.
  7. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    @Lionard Freezer this topic and poster doesn't want to hear anything other than, @Lionard Freezer what do you think about auto-turret defense for stations? the idea of putting it on ships is utterly stupid and the only use for it is so a solo player can feel elite by not having to do anything...
  8. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    what you dont understand, is frozenbyte isn't going to limit this one style of gun to only certain style of ships. first of all, frozenbyte doesn't actual call the deciding factors on what truly makes a large ship a fighter or a shuttle. thats why small ships that can only be manned by 1...
  9. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    okay, tell me where have you seen other ships in sci-fi tvs, movies, and games that actually utlilize auto-turrets on their ships? I tell you what i give you my list, then you give me your list where you've seen this. Never seen the mellinium falcon ever use AT, have you? Deathstar...
  10. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    @Verbatos hey did you see on the roadmap the big yolo updates coming out in q3 and q4? i really hope they expand the line usage and the speed at which yolo reads each line, ive seen quite a few yolo guys claiming with those kind of changes they can implement database information and execute...
  11. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    ya im starting to think Aha is same person as Neva, same exact style of posting, same attitude towards posters and their opinions, not to mention they keep constantly going back to "space combat is primitive" and constantly quoting Neva to enforce their original point as well. you can see it on...
  12. Venombrew

    Business style recruitment forum/ page

    i think your idea would be better as an ingame feature, we do have a recruitment page for the forums and also discord, which i think discord sees way more attention. so in a way players in both can advertise what they are looking for and players can see what it is they are looking for. But...
  13. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    @XenoCow i dont know man you put what i said in much better words, since were thinking on the same page they already said, i dont know how they figure this mechanic doesn't touch down in this area from their original post but okay.
  14. Venombrew

    Space combat is primitive?

    @Aha so now between this topic and your other topic you've told me im wrong and i dont understand 4 times, yet you still have not told me how i am wrong or i have ready it wrong. yet you even said, maybe this is what you should do first before telling other posters how wrong they are and not...
  15. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    okay so now this is the 3rd time you have told me how wrong i am and how i dont understand but won't tell me how i am wrong or explain that isn't exactly what im already saying. now you say im trolling when everytime ive placed information to why it wont work and your response each time is...
  16. Venombrew

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    game is meant to be a social game with crews not devised to cater to only solo players. majority should not have to cater to the few. so again less real players. this is wrong on many levels first one being that is an opinion on an aspect with no actual use of, because its an opinion for the...
  17. Venombrew

    Space combat is primitive?

    again i totally understood what you said, and yet twice you haven't explained how I don't understand. the posters on your topic seem to have the same issue it appears. https://forum.starbasegame.com/threads/the-space-combat-solution-radiation-based-auto-turrets.2013/ they are using satire in...
  18. Venombrew

    Space combat is primitive?

    no i read your post just fine, no need to go back. and you are advocating on auto turrets who attack and destroy anything with a radiation signature, ya we understood what you said. and it is replacing skill with auto features, and thus rendering the capabilities of needing larger crews for...
  19. Venombrew

    Space combat is primitive?

    i read your post earlier today, while i did not post on it because @XenoCow pretty much summed it up. this is not a fix since your just basically swapping skills for auto killing devices which require no skill. you want to be able to take out other ships without even knowing they are there...
  20. Venombrew

    This Game is Missing Something Crucial

    oh there is a lot of ways, you can hire yourself out as a professional soldier, spy, smuggler, etc. i know a lot of people are wanting to build there own mercenary teams, which i think is pretty cool. join one of these large companies like redwood industries and work in the R&D and pull down...
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