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  1. Cavilier210

    Starbase balance & meta thread: Ship roles

    Jasperagus, currently the meta is heavy fighters. I'm not sure if you've seen the talk about it, but many see that meta as an issue. I honestly think the devs want all ship types to be viable. Fighters, big ships, and carriers. How to make that happen though is the issue. The general problem...
  2. Cavilier210

    Logging out mechanics

    Finding a powered down ship in general is a pain. At Robur you couldn't tell who was dead and who was just hanging around, so I wasted so much time killing dead ships.
  3. Cavilier210

    Logging out mechanics

    As I said, the game world is enormous. The further you go, the less likely it is anyone will find you
  4. Cavilier210

    Logging out mechanics

    All stations should have safe zones, so you could stop at a nearby one. Yes, the ship does remain in you logout in the fun part of the game world. Yes, it is vulnerable out there. The game world is so ridiculously large though that currently just being away from origin is a pretty good...
  5. Cavilier210

    Mining outside the safe zone

    Its different now. I don't remember the exact dimensions though.
  6. Cavilier210

    Update 25.2.2021 (Alpha 364)

    No pictures?! So much to look at after work 😁 And ships to redesign....
  7. Cavilier210

    Everything Pivots on Hinges.

    Um... there's no hinges specifically for stations.
  8. Cavilier210

    Friend Invites

    Sometimes they let us personally recommend people for invites. So if you don't get your request here, just know that that does happen periodically and you could get your friends in.
  9. Cavilier210

    Should possible weapons load be related to voxel volume, or ship mass?

    Maybe power sources need to be larger? Most warships are equipment with living spaces smashed in where they fit. The power equipment is rather small comparatively. The increase in power usage by the thrusters is a good direction to go in that case.
  10. Cavilier210

    Should possible weapons load be related to voxel volume, or ship mass?

    I think another problem is that the lasers and autocannons are almost useless in comparison to the rail cannon and plasma cannon. 2 weapons you would think are for fighters are eskewed by people running fighters. Plus, Collectives ship they use is a tanky bugger, but its a box.
  11. Cavilier210

    Should possible weapons load be related to voxel volume, or ship mass?

    Its common in the real world for ships to be broken into weight classes. While I agree to the knee jerk "it's an arbitrary definition" Its my thoughts on the whole heavy fighter meta. You can slam a lot of pew into a small box... box... ugh.... Anyway, Ships will be getting larger over time, and...
  12. Cavilier210

    Notification About Upcoming Patch: Major balance update on thruster resource consumption and rail cannon power usage

    I can understand that. Though a thrust increase would have been nice in that case lol. I have a standard generator pack that spits out 18000 eps at max. Its served well so far. It actually a lot more than I need, so I guess it only affects me in fuel. Which prop use did need an increase to be...
  13. Cavilier210

    Notification About Upcoming Patch: Major balance update on thruster resource consumption and rail cannon power usage

    I guess I don't understand why. Like the RC I can get, but the thrusters?
  14. Cavilier210

    Starbase Balance Discussion Notes

    They are OP for fighters. As the behaviors of armors and such are though? I wouldn't say the weapons effects are OP in general. Let's be fair, the turrets are in massive need for an overhaul, so I'm not sure whether this is a valid argument at the moment. That that I don't see your point. I'm...
  15. Cavilier210

    To the people that got CA and those that haven't

    I expected splosions. Splosions were had.
  16. Cavilier210

    Starbase Balance Discussion Notes

    Honestly, I don;t think rail cannons should be a viable weapon on a fighter sized craft. I would argue that the rail cannon is much too small, and doesn't eat enough power. Their strength is fine though. Some things definitely need higher power draw. I don't think making large ships fast is...
  17. Cavilier210

    Starbase Balance Discussion Notes

    We really need weapons designed to mitigate small ships. And the last thing we need is large ships that fly like small ships. So something needs to be done on that front as well.
  18. Cavilier210

    UI Ship design idea: Digital cockpit interface

    Its fairly easy to go back and forth.
  19. Cavilier210

    Helping larger ships to be more viable

    I can understand the annoyance of all or nothing armoring. In real life, it served a very meaningful purpose for warships. However, on the weapons, I think the devices are literally made of the materials they list in the SSC for what is in them. Meaning they have those materials properties...
  20. Cavilier210

    Helping larger ships to be more viable

    All or nothing is a legitimate method of armoring, and even with this idea, would be the case. I can't agree with thrusters being so weak. Short battles are no fun.
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