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  1. Cavilier210

    Getting Rid Of The Wait

    It really is about traveling farther, and will dilute players pretty rapidly. Things to do on the ships during travel should be a priority over making faster travel.
  2. Cavilier210

    Thoughts about PeerToPeer (P2P)

    Outside the safe zone? Yep.
  3. Cavilier210

    Helping larger ships to be more viable

    Ok, I now find that interesting, but honestly, we don't have "heavy armor" We just have high armor score. I could see heavy armor being a thing when much larger ships become viable. Like when you can make 2-3 billion voxel volume ships. However, with the current limits, I think it best that...
  4. Cavilier210

    Starbase Progress Notes: Week 3 (2021)

    I still want to know if we can name them! :P
  5. Cavilier210

    Helping larger ships to be more viable

    Based on what?
  6. Cavilier210

    Helping larger ships to be more viable

    It would be nice to be able to choose between many smaller weapons on a large ship, or a few larger weapons. There are pro's and cons to both. When larger ships come, 24-48 sm thick plates may be necessary as well. Ya know, I guess a good differentiation is may just be the raw size of...
  7. Cavilier210

    Getting Rid Of The Wait

    My problem with this is that interdiction is even more complicated by such a secondary layer of the game world, and splits dev attention between two game worlds.
  8. Cavilier210

    Thoughts about PeerToPeer (P2P)

    This is a Hybrid model. Hybrid in order to avert the issues you're explaining there.
  9. Cavilier210

    Fire control field editors.

    Yes, that
  10. Cavilier210

    Fire control field editors.

    Yes, I think you could describe it that way.
  11. Cavilier210

    Helping larger ships to be more viable

    I think ultimately it will come down to making some devices just not viable on fighters in some manner. Similar to the respawn machine.
  12. Cavilier210

    Fire control field editors.

    I was thinking more on how quick these things could be accessed. To change a memory chip, don't you have to remove the chip? Plus, on a full ship, there are possibly a few thousand fields to search. So, think of it as a shortcut set on a panel. Like a screen and keyboard on the console...
  13. Cavilier210

    Fire control field editors.

    I'm thinking of a device we can put on the bridge of in a control room that we can use to edit the fields of other devices more easily. Like say we rename want to change the message a reciever is looking for, we can use this device to change that field on that receiver, without going to the...
  14. Cavilier210

    Thoughts about PeerToPeer (P2P)

    P2P is a faster connection and lower delay. Thats why they're using it in the first place. Its also why other games use it.
  15. Cavilier210

    Starbase Progress Notes: Week 1 (2021)

    Do we know what'll be in the update?
  16. Cavilier210

    Thoughts about PeerToPeer (P2P)

    Only parts are peer to peer. Other parts are to the server. How its handled and which parts go where are not public knowledge.
  17. Cavilier210

    Magnetic Shields

    I hadn't thought of that.
  18. Cavilier210

    Magnetic Shields

    In the warp drive thread we talked about collisions with small roids. So the primary idea would be to protect the ship at high speeds from debris. But why have a device be single use?
  19. Cavilier210

    Magnetic Shields

    Well, I was thinking of the magnetic shield they have in mind to protect real astronauts from the solar wind and high energy particles in space on trips to mars. So its a device that creates a large magnetic field that alters the paths of incoming things that are affected by magnetism. But my...
  20. Cavilier210

    Magnetic Shields

    I would like to explore the ideas and thoughts surrounding magnetic shields. What behaviors and gameplay mechanics could be made with this? Defensive shields I would argue are different. It was brought up today in the suggestions channel on discord. So, guys, let's brainstorm use cases and...
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