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  1. Neva

    Space combat is primitive?

    I still can't see much difference from Space Engineers or Empyrion tbh. Align your aim and shoot. Gunfire effects, barell rolling and ship debris might look cool, but it's all the same base mechanics.
  2. Neva

    Space combat is primitive?

    Maybe. Let's see how it goes. I'm worried that one type will just dominate and there will be no point in using other. That was interesting to read, thanks. But this looks more like a search for one optimal meta build then really trying out different tactics and compositions. But I must admit...
  3. Neva

    Space combat is primitive?

    They don't have to be that boring.
  4. Neva

    Space combat is primitive?

    So your point is that while 1v1 combat is dumb, there's tactics on a group level of a squad or larger. Well.. 1) Even a 1v1 combat doesn't have to be that primitive. Take a look at this for example: Timecode: 7:39 there's a breakdown of a combat. Look at how much is happening. Pilots think...
  5. Neva

    Space combat is primitive?

    Then it is primitive. Did you read my opening post? There is an example. Something more, then just aim + left click. More tactics involved, more useful variations of ship builds. It's funny because in EVE you do not directly control your ship, but even 1v1 battles in EVE involve more tactical...
  6. Neva

    Space combat is primitive?

    Then could you explain, where is depth in this type of combat and how it differs from Space Engineers, Empirion or Avorion? At least I met some EA participants in discord that seem to share my view.
  7. Neva

    Space combat is primitive?

    Ok, I'm not participating in CA, but I've been closely following Starbase developement and there's one thing really bothers me. PROBLEM: It's spaceship combat. It is very primitive. Just aim at a target and fire your cannons. And try to move chaotically to make your enemies job harder. That's...
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