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  1. Tiered thrusters and generators is a mistake that will hurt the game long-term.

    Hello, this is gonna be a hot take on tiered thrusters & generators. Enjoy. You are basically: 1. Re-using existing models (boring) 2. Repainting them (lazy) 3. Changing some variables and resource costs around. (also lazy) 4. Calling it done. (a mistake) Starbase deserves better than that...
  2. Advance Notice for "Land Rush" Patches

    I think a simple way to solve the squatters is to require the user to deposit credits into some account on the lot, and it can hold max 2(?) weeks of rent, something like that. As long as there's no way to 'kick out' some active player from his home, just because you have bigboy money, then I...
  3. Advance Notice for "Land Rush" Patches

    I just don't like how one particular rich player, or faction, could force out people from their homes under that, should they wish. I go bid 100m (Or whatever is enough to crush them financially) on someone's extremely elaborate factory or ship shop, and now they pretty much have no choice but...
  4. Advance Notice for "Land Rush" Patches

    Personally against (and don't see the need) for the above detailed system. If someone wants a lot someone else owns, then they can buy it when it becomes available due to inactivity or make an offer to the current owner.
  5. Feedback/Suggestion: Cargo Crates as Fluid Containers

    Very good idea. I really hope this or something similar is implemented. In regards to what should happen when a crate is destroyed: I think if you have multiple materials in your crate network, it should just leak/destroy one at random, if you have enough materials in the network for a full...
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