Yeah, fuel consumption on a hover might be better, I give you that. Wheels won't happen tho. Too many mechanics to implement to have good wheel physics.
Since I haven't read about different kinds of ammo in spaceship weaponry yet, here is the not so creative but important idea:
Give ballistic weapons more types of ammo with different prices/ressources needed.
For example:
FMJ rounds - standard full metal jacket rounds - cheapest and not very...
I don't think they'd bother implementing wheels in the game... it would be much work for almost no real benefit other than some cool vehicles. Hovers tho I can see happening in the future... but why would you even want a hover, when you have small vessels like the Vasama?
Since this game is far from being realistic, I don't mind pistols and smaller bullets still doing damage.
On the other hand - depending on the material of our roboiiis even common assault rifle cartridges (556x45; 545x39, 762x39) wouldn't do much damage to the characters.
That would mean early/mid summer until EA, right? Damn, that hurts.
I still remember when they wrote in november that it's going to be 2020... that was a pain in the nuts.
Hello there!
Since noone here can't wait for the EA release - what are you guesses on when it will be playable in EA and why?
Are you going to throw your money at Frozenbyte the day Starbase hits EA or are you going to wait? (I'd already throw money at them if I could.)
Let the discussions...
I think I read something about being able to safe the contents of a chip and copy it on another... well, if they allow copy/paste, I'd recommend you to have a few yolol codes safed on your pc/in your cloud.
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