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  1. A take on energy shields - say no to bubbles

    I really like your idea of shields that are there solely to absorb collision damage. My experience between Space Engineer (which has collision damage) and Empyrion (which doesn't) is that you want the danger of collision damage to be present but when it does happen it's quite unfun and...
  2. Learning from past successes and failures

    Two quotes immediately spring to mind when it comes to learning from other games and developers. One is, amusingly, to never listen to what your players say. Collect data, metrics, and analytics from your users, clients, and servers. Prepare for nothing to be as expected, and no-one to act as...
  3. If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    The elegant solution would be to simply let the players pay the IRL cost of a "world anchor" through the game, if there is one. People pay for dedicated servers in all sorts of games, and having to pay a tiny monthly fee to run a station 24/7 is nothing. Having the developer handle the business...
  4. The dark side of MMO's... or "how to stop me taking your stuff..."

    All of our experiences in life and gaming have shown that people will find the holes in any system you design, and any rules you enforce. If the developers put in place elegant systems, then it will reduce the impact of any cheating that will take place. Trying to police the playerbase won't...
  5. Will we be able to color the bolts?

    I was under the impression that most of the bolts were invisible unless the bolt tool was selected. However I'm not sure where I got that impression from; there are certainly far more visible in every building video they've shown than on the various trailers.
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