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  1. Agonarch

    Ship Shop Ships

    Sure, of course, designers have got no legal recourse or anything if that's what you're arguing, all we've got is the trust-based agreement between designers and the devs when submitting these things that the devs will secure these or sort it out if anything goes wrong with that. I just...
  2. Agonarch

    Using stolen blueprints

    Alright Jakaal, I agree with the first part of your point sure, we need a better system for handling ship mods, and there's one in the works if you look at the dev updates, but you have to separate that from the stolen ship blueprints, I very much disagree with you on that point. Let me try an...
  3. Agonarch

    Ban policies.

    We're not supposed to talk about specific moderation actions here, but generally speaking of the dozen or so banned players I know of directly (from the ship sales community) they all deserved it (hacking game files) and some of them then went on to lie about it, which is probably the source of...
  4. Agonarch

    Lock YOLOL?

    I think I understand the idea, so long as a user could replace the chip (duplicate it, locked) then I think that could work. The issue is as I see it if you don't have a blueprint, just the ship, you can use the ship fine - but that YOLOL chip might be essential for the ship to work depending...
  5. Agonarch

    Using stolen blueprints

    That's not the only thing that's changed, people are selling variants of these ships and making credits off them, and when they need support they go to the original designer, not the copy seller, making even more work. You say you're not interested in spending hundreds of hours in the SSC, but...
  6. Agonarch

    Ship Shop Ships

    It doesn't seem fair to retroactively decide that these designers gave up their rights to these ships, that was never on the cards for them, never suggested or warned about. Maybe it could be the case going forward, but I think if you asked that of them (give up all rights to your design, for...
  7. Agonarch

    Using stolen blueprints

    I get your position, but each ship is 100+ hours to do.. these people didn't share their blueprints publicly, they submitted them so people could have an easier start to a system that was supposed to be secure, it wasn't for their own personal gain or something. "Meh, screw those guys, I don't...
  8. Agonarch

    Ship Shop Ships

    Hang on a sec, you're arguing that you should have more right to use a blueprint stolen from the game than the people that made it do to keep it? How would the start of the game have been for you without those ship-shop ships? Not showing a lot of gratefulness for them sharing their ships...
  9. Agonarch

    We need more diagnostic tools

    I agree with all of this, I've had to find workarounds and it's a major nuisance. CoM/Thrust you can find how lined up it is by measuring thruster outputs in testflight, total mass you can get in test flight by trying to pick the whole ship up, and as you say testflight for seeing if an engine...
  10. Agonarch

    Looking for ~ ratio of thrust to number of cargo

    The lightest cargo is ~5 tons and the crates ~9 tons, but heavy cargo is 20+tons. Most is below 15, so that's a good general point to aim for (in my opinion). To answer your question based on my experience (so take that with a grain of salt, I may make mistakes and everyone makes ships...
  11. Agonarch

    How exacltly friction works?

    I wouldn't say you're a beta tester, it's come out of closed alpha, I'd say this is open alpha - you're an alpha tester. The game isn't feature complete yet. None of this should really have been a surprise... Part of this is on Steam/Valve, I admit, by them putting everything from post v1.0...
  12. Agonarch

    How exacltly friction works?

    The wiki is supported by Frozenbyte, it's a useful manual for all the information like thrust until there's more in game - something is planned as I understand it, but isn't in yet (that's not unreasonable for a game in this stage of development and tweaking, remember, minecraft took 6 years...
  13. Agonarch

    How exacltly friction works?

    If newton lived in this world he'd hit himself in the head with an apple. Thrust equations seem to be linear so far as I can tell, they're pretty predictable, drag seems to work the same - my ~178ton racing ship drifts to a stop in ~520 metres, and my 45,000+ton laden freighter was something...
  14. Agonarch

    MFC and FCU show FcuMfcIO1 as 0

    I don't of one of my ships at the moment, but it's done on the amphritite, here's a heavily customized and damaged one, you can see on the back bottom there, just thrusters, plates and hardpoints.
  15. Agonarch

    banned

    Did you contact them on discord yet? What did they say?
  16. Agonarch

    banned

    I guess try to catch a dev on discord so you can talk in realtime, if everything is as you say it sounds like a mistake, I guess the ban button is probably on the same screen as a bunch of other stuff and someone misclicked it? I really doubt you were intentionally banned for redoing a tutorial. :(
  17. Agonarch

    MFC and FCU show FcuMfcIO1 as 0

    I've made box engines with hardpoints attached to other box engines in an array, I can tell you certainly that for the moment, at least, it's not a requirement.
  18. Agonarch

    What real-world space development looks like something from SF?

    I'd say that whole Skylon 'fly a plane into space' SSTO system feels very sci-fi to me, but it looks like they're still making progress and it might actually work one day. The obvious one of SpaceX's robot rocket which launches itself, gets a ship into proper trajectory, turns around (or not)...
  19. Agonarch

    Other games of the genre. What would you like to be borrowed, or not.

    Rotating/Hinged hardpoints.
  20. Agonarch

    banned

    You got a ban when? Immediately after trying reset tutorial it banned you?
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