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  1. anton_stezhkin

    Space pen

    I suppose you can use pipe and cable tools for this purpose.
  2. anton_stezhkin

    The Magnetic Field Device - Your Solution to Asteroid Manipulation

    The good thing is that they already have a very similar device implemented i mean the tractor beam (it rotates and moves asteroids). The only difference that it can only pull the roids to the ship and can not push them. So maybe adding the ablitity to push asteroids will not require major...
  3. anton_stezhkin

    Ship-shops redesign

    Maybe I'm the only one, but I get lost in the ship-shops! :rolleyes: When I enter a shop i see the signboards like "lobby", "showroom", "central showroom", "hangar showroom" whatever. Where to go? :unsure: Where the heck to look for a miner or a motorbike? Looking at signboards like "Miners"...
  4. anton_stezhkin

    Material selection for crafitng bench

    I saw a progres-notes video by @Kenetor Kenetor and the devs are great as always! Still, when I was watching that ship being assemled by the plueprint projector, I had one concern. I have cgarodium plates, covering the most explosive parts of the ship. And the only way to get them is the ship...
  5. anton_stezhkin

    General Enhancements for better overall play:

    Pipes and cabels are good! And bolting is awesome. What I don't like is the field-reapairs they are nightmarish. So my suggestions are: - give an opportunity to automatically connect a pipe/cabel to the closest socket. - give an opportunity to restore bolts/pipes/cabels according to the...
  6. anton_stezhkin

    New Tool Glass Fusion..

    Please, vote my "Glass welding" suggestion!
  7. anton_stezhkin

    The Magnetic Field Device - Your Solution to Asteroid Manipulation

    Oh! I see. that makes sense. Still, there is no need for separate device (design, artwork, testing... ). Moving in any direction can be achieved with a minor code modification of the existing tractor beam. Now the ":tractorBeamForce" field varies from 0 to 50 000. The devs could change the...
  8. anton_stezhkin

    Decoration material "FRP"

    Sorry, I understand the phrase "I could get behind that" literally. Could you express your thought in some other words.
  9. anton_stezhkin

    The Magnetic Field Device - Your Solution to Asteroid Manipulation

    We have tractor beams. They can move asteroids around.
  10. anton_stezhkin

    Decoration material "FRP"

    - it can be made of a foamy material, an alloy of ice, bastium and valkite maybe. 1 stack of valkite to cover a football field with those light decorative plates. Once you construct a factory of alloys the self-cost of 1stack will be somewhat 5$ you can sell it to everyone for 20$ per stack...
  11. anton_stezhkin

    About locks on the YOLOL chips

    1. keep the memory chip socket in the cockpit 2. insert the chip with waypoints only before calculating the trajectory to the waypoint 3. keep the memory chip in your inventory, so if you die, the chip will respawn with you. At least my pickaxe did :)
  12. anton_stezhkin

    About locks on the YOLOL chips

    Target a weapon on a propellant tank ant that's it.
  13. anton_stezhkin

    ISAN Retransmitters

    The ISAN is awesome! It's vey cool that navigation has an ingme phisical basis. The downside is that the signal extends for 1000km only. So my suggestion is to allow the players to build some kind of retransmitter stations that retrasnmit the tower signals and make possible to use ISAN in their...
  14. anton_stezhkin

    The Auction House Problem

    Oh, no! English is not my native language so maybe i did not explain something clearly enough. I'm not against player to player thrade as such. Quite the opposit. Trade is the best catalyst of wars, piracy, exploration, forging corporations and other fun stuff. Besides, i want to make my own...
  15. anton_stezhkin

    Improved navigation tools: Gyroscopes and Inertial Sensors

    Does it even reach there? Does the moon block the reciever signals? And... that was my next suggestion. Player-made Retransmitters for ISAN station siglals.
  16. anton_stezhkin

    Improved navigation tools: Gyroscopes and Inertial Sensors

    ISAN and 0.2 seconds per line give coordinates with accuracy +- 100m. And not accurate speed. Who knows what they do if they have the data? Don't underestimate their power and cunning!
  17. anton_stezhkin

    Improved navigation tools: Gyroscopes and Inertial Sensors

    That sounds good, but if you give the math-mages power to know their exact speed and acceleration, they will design some kind of monstrocity thet will blow up your ship before you even blink. At least in SE the situation is close to this.
  18. anton_stezhkin

    Improved navigation tools: Gyroscopes and Inertial Sensors

    And that's good! How else do you explain the value of maths to people?
  19. anton_stezhkin

    Ore sorters and ejectors

    One more suggestion about the Unwanted Ice. The shop board says "Hydrogen Propellant". So, why not install some kind of electrolysis block on the spacecraft to refill the propellant?
  20. anton_stezhkin

    A Solution to Unwanted Ores

    I hope the ore refining will come sooner or lateer and we'll see hudge ore-refining factories. At least the devs mentioned the word "alloys".
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