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  1. BlackAndWhiteBird

    How to make the game more real-world friendly

    I don't see a correlation between the population of players and someone's "urgent" affairs.
  2. BlackAndWhiteBird

    How to make the game more real-world friendly

    Adding something invulnerable, disappearing into nowhere and appearing out of nowhere, is an extremely crappy idea for games with full loot and free pvp.
  3. BlackAndWhiteBird

    How to make the game more real-world friendly

    At the same time, you can collapse a whole layer of gameplay to search for derelict and give players another way to cheat with fleets suddenly emerging from the void.
  4. BlackAndWhiteBird

    Remove stations 2-30 and lets just use one station.

    Hey, hands off the origin station where I was born! I'm used to it, I know all the nearby fields with good asteroids, I use it as a direction indicator for traveling to the center of the ring.
  5. BlackAndWhiteBird

    Code of Conduct. Is it works at Elysium side?

    Probably to avoid situations with ships pushing out of the safe zone or attempts to block ships. Many points of the rules seem a little strange to me, but the ban on ramming is one of the few with which I agree 100%.
  6. BlackAndWhiteBird

    Code of Conduct. Is it works at Elysium side?

    You cite the rules from the "Origin Network Security Zone" block, the rams are also marked in paragraph 6 of the rules without binding specifically to the origin zone. Moreover, a battering ram in a safe zone in this paragraph of the rules serves as an example to illustrate actions specifically...
  7. BlackAndWhiteBird

    Code of Conduct. Is it works at Elysium side?

    Do I understand correctly that you want to deliberately ram ships in a safe zone to hinder the gameplay of other players? To be honest, it is a very strange occupation, which I would call grifing in the most direct and original sense of the word.
  8. BlackAndWhiteBird

    Rogue Drones or, Adding More Game-Driven Content

    We have unfinished construction, unfinished stations, no production chains, a dead ersatz economy and a game cycle that is extremely far from completion, and you require NPC bots... Dear developers, please focus on core mechanics.
  9. BlackAndWhiteBird

    How to make the game more real-world friendly

    it's amazing how these two things get along in your brain at the same time. It's time to decide, is this a world teeming with pirates who will pounce on the ship should you leave it for at least a minute or will no one arrive on the transponder for hours or even days?
  10. BlackAndWhiteBird

    Endless safe zone from Origins to warp gate

    it was too thick xD
  11. BlackAndWhiteBird

    More Ducts

    it would also be nice to have angle joints of 15, 30 and 45 degrees.
  12. BlackAndWhiteBird

    Endless safe zone from Origins to warp gate

    The pirates of the Strait of Malacca will surely disagree with your theses, and they have been sitting in the narrow neck of the Strait for 900 years and robbing \ drowning\ killing. Do you have any associations with the moon gate? I noticed that many people have a very distorted, romanticized...
  13. BlackAndWhiteBird

    Elaborating on the roadmap.

    Will the support height for the lunar foundations be increased? To be honest, 40 meters look pathetic against the backdrop of the skyscrapers of the lunar city. In addition, due to the fact that the reference point for the foundation is always located on the ground, it is almost impossible to...
  14. BlackAndWhiteBird

    Endless safe zone from Origins to warp gate

    The safe area under the gate interferes with my gameplay as a marauder and scavenger. It's terrible to see when there are so many broken, useless ships lying around, and you can't even unscrew the fuel tank from them. In addition, previously, this area was a great PVP training ground where...
  15. BlackAndWhiteBird

    How to make the game more real-world friendly

    What's next? Game mode in a private session? Pvp only by invitation to a duel? Why do all games involving free pvp and full loot necessarily have snowflakes requiring them to create conditions of complete safety everywhere? Anton, you have a safe zone to feel safe. Don't leave her. Never leave.
  16. BlackAndWhiteBird

    Something to look at

    And here it is a consequence of the incorrect design of the safe zone. The player who leaves her is not aware of a lot of things. He does not know that mining lasers are dangerous, that engines can burn, and careless handling of weapons and tools leads to catostrophic consequences (especially if...
  17. BlackAndWhiteBird

    How to make the game more real-world friendly

    We all know that the space in the starbase is solid and only endos have a way to liquefy it and move things. xD I mean that anton_stechkin can literally quit controlling the game and go fix his unreliable pipes while his ship continues to move.
  18. BlackAndWhiteBird

    How to make the game more real-world friendly

    I absolutely agree. The deployment of the station's safe zone should take at least 6-12 hours of real time. And not these funny 10 minutes. In addition, the station's starting block should cost incomparably more. Now it's a consumable that can be used as a travel beacon giving a signal for...
  19. BlackAndWhiteBird

    How to make the game more real-world friendly

    Stop the ship and install a station block nearby. After 10 minutes, a safe zone will be formed that will protect your ship. (this is a disgusting mechanic, but it exists, so why not use it) In addition, you can direct your ship to the exit of the belt or towards the nearest safe zone and let it...
  20. BlackAndWhiteBird

    How to make the game more real-world friendly

    You can fly into the fog and safely leave your ship there for an hour, two, a week. The size of the world is so colossal, and the chances of meeting another player outside the points of interest are so small, that it is almost as safe as leaving the ship in a safe zone. In addition, as the endo...
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