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  1. Import blueprints to PTU

    Your autosaves from Live can be opened on PTU, but you need to save anything on PTu first to havr autosaves avaible, Then whatever you want to transfer you make a change to it on live, to have it as last autosave, and then open on PTu from autosave - ofc you need to save it on PTu afterwards.
  2. If you want more than the actual ~2000 players

    Getting lost somewhere far away is called exploration, and quite alot of people find that perspective exciting.Especially if there is enough challange getting there that there is chance they are the first, and there is something to find there. There is ENOrmouse difference betwen my first...
  3. If you want more than the actual ~2000 players

    I disagree, Navigation can be big advantage over enemy corporations for those who can solve that task more efficiently. Making navigation simple feature privided by game for everyone at same afficiency would take away form gameplay in future.
  4. If you want more than the actual ~2000 players

    The moment sutio takes 100 dollars / game it is released. I'd be ok with "Early acess" excuse if someone wanted to have extra testers and allowed them in for LOWERED price or no price, "early access " meaning there wil be rest of price added on later. But full price- full game. So people always...
  5. If you want more than the actual ~2000 players

    There is already a milion games simplified to adress lowest comon denominator, there is 0 need for another one trying to catch as wide audience as possible(or so called casuals), there is still a niche for game that don;t do that, and its those "geeks" that happen to be here by big part. Frankly...
  6. SZ too profitable

    Yea credits are irrelevant.All you can do with credits is get bigger ship to collect credits faster.Tweaking numbers to shift playerbase to collect it 100 km further away isn;t going to add anything to actual gameplay.
  7. SZ too profitable

    Whether players can make more or less money in SZ is completely irrelevant.Credits are only numbers that have no meaning unless there is some use for it. And right now there is nothing to do outside of SF other than just mining and getting credits. Once there are things to do outside SF less...
  8. Is pilot vulnerability intended feature?

    I would think so myself, if i wasn't watching streamer consistantly being able to snipe cocpits SEIng he is doing that with no cheats or anything, and fighting against him AND having my cocpit sniped alot on PTu with many fights to see that happen. I cannot snipe pilot, but there are defenetly...
  9. Does playerbase care about easy-build mode?

    I don't see or hear anyone asking for easy build improvements or adding new modules. In 2 companies i had been in anyone who is building just builds in ship designer and don;t even care about easy build. Hence im quite confused about so mch work dedicated there. Am i missing some big portion of...
  10. Is pilot vulnerability intended feature?

    When your pilot is exposed design of rest of your ship practically doesn't matter. What is the point in 6 layers of armor protecting rest of your ship if cocpic can always be 2-3 shot. That way "meta" wil lbe to just shoot pilot every friggin time, and design of a ship won't matter much. If not...
  11. Is pilot vulnerability intended feature?

    In my question im refering to a fact that it is practically impossible to protect pilot and controlls form fire, unless you want to limit visibility. Im wondering if it is intended that way - and so it will stay, or there are some plans to change it? Like with cameras allowing pilot to be...
  12. What do you guys think about the playerbase situation? what do you think about the future?

    It is ABSOLUTELY customers place to pressure company to not adhere to wokeness.It affects product we are buying.Also It got into corporations by external pressure of vocal group of nuts, need counterpressure to let them know its not everyone that wants this crap.
  13. Is it me or do others not like the switch to larger devices either?

    How do you get to new generator on PTu? i can't find it.
  14. What do you guys think about the playerbase situation? what do you think about the future?

    you dont need to move with fast travel core. You just place some beams for support on those fighters.Have fast travel core in your inventoryy. Move into the gate.Install fast travel core on fighter.Engage fast travel.During fast travel remove beams and fast travel core.
  15. Starbase Progress Notes: Week 36 (2021)

    Are these ball tureets going to work like tripods with mouse aim? If it's going to be like old turrets with keyboard cotrols and desyncs , it is feature in vain.
  16. Ship designer: weak points not shown.

    Ever since this change where they added extra visualisation tools, i can't get to make it show me ships weakest point(those orange boxes) . How to make those show up? After using durability tool my entire ship becomes green, shows ship warp class, and that's it, no orange boxes shown even if i...
  17. PVE is already failing...

    Why are you so fixated on SZ being efficient? New players can go out of SF just as everyone else, its not some kind of murder zone , there is barely any chance of meeting anyone.At start i immediatelly wnet out and was quite annoyed that there is not much poit in leaving sZ becouse of how good...
  18. Sieges and their effect to PvP

    Yeah, i bet everything is urgent now.I pointed it out, becouse it seems very labour not-intensive for how much it brings in.
  19. Sieges and their effect to PvP

    Limiting amount of stationed ships could be nice mechanic to incentivize building bigger stations. One cool and "cheap" mechanic that adds alot to pvp experience without messing with economy is registering kills and making it a bragging rght. like Leaderboard for kills , KILL/DEATh ratio and...
  20. Sieges and their effect to PvP

    This whole system sounds very promising, expt for a fact that attackers are putting in hudge risk and investment into attacking, without any reason do do so. There is nothing mentioned here about any incentives to make those sieges happen.Scrap alone is not going to pay even for resource...
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