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  1. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    I definitely feel like this dynamic is something a lot of people aren't considering. The ideal is for Starbase to develop into a larger community one is able to exist passively within, versus a bunch of insular factions that exist in a perpetual state of cold war with each other. At that point...
  2. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    I'd argue that isn't necessarily a bad thing. It'd be very easy for Starbase to turn into a single player game with a chatbox tacked on. Obviously you can push group play TOO much (Solo players should definitely still have a decent amount of agency), but I definitely think there should be things...
  3. some ideas for the game

    I mean technically speaking there's nothing really stopping you from doing something like that right now, outside of the lack of things to map or reasons for trade routes to be established. I don't think that sort of thing needs a concrete mechanic when it could realistically be left up to...
  4. Starbase Progress Reset

    Wipes are probably inevitable just due to the scope and scale of the game. I'd imagine if it happens that certain aspects of the game get overhauled or otherwise changed/removed, wiping might end up being a necessity for various reasons. While the devs have said they do not specifically plan to...
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