Search results

  1. YakkoForever

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Anything that encourages people to do some of the game in single player then lets them bring it over to Multiplayer is a bad thing. If players can perfect a ship design then quickly transfer its design over to multiplayer using a blueprint system it will hurt the game. Even if this single player...
  2. YakkoForever

    Time To Kill - My Biggest Starbase Concern

    here is a data dump from discord LauriFBToday at 2:54 PM we will release unedited footages from our latest combat tests also, but those tests were also artificially hectic in order to get more strain on tech and to root out issues faster there's also edited set definitely coming, latest test...
  3. YakkoForever

    Not a Space Game but a Civilization Simulator [An Essay on Expectations vs Reality]

    Well said TimSoulSurfer. One element that was touched on but I feel could be emphasized is honest from the devs. just talking and admitting the problems goes a long way toward player retention. I would mention that the key gameplay element that great number of early access(EA) launch's fail...
  4. YakkoForever

    Gear Slots for more customization and player utility

    A gear slot for an ability. So you hit the button get the effect and then the ability goes on cooldown. the ability would be determined by what gear you have in the slot. ideally would have two slots. ideas for gear: -windowmakers grapple hook from Overwatch or link's hookshot -Lucio's right...
  5. YakkoForever

    Time To Kill - My Biggest Starbase Concern

    VilleFB Today at 1:21 PM Currently autocannon and laser have enough energy to penetrate one or two plates of proper plating. Civilian ships are more unfortunate and AC and laser projectiles will penetrate even deeper, depending how much voxel mass they have to punch through. This is current...
  6. YakkoForever

    What are your plans upon release?

    well start by mining with a generic ship. then custom build a better mining ship. then build some combat ship and then fight the good fight
  7. YakkoForever

    Time To Kill - My Biggest Starbase Concern

    The durability of ship parts and ship plating is a critical balance element and currently they do not seem to be strong enough. I personally much prefer a good slugfest to a low TTK reaction game. Also slow combat fits the feel of an MMO where you spend hours designing and building your ship...
  8. YakkoForever

    Concerns with Single Player

    The addition of a separate single player game mode is nice for members of the community that have been traumatized by past experiences involving toxic player-bases. but I have concerns about its effect on the primary online game. Single player dilutes the player base which is a critical part of...
  9. YakkoForever

    Introducing Starbase YOLOL Editor : A Starbase-themed text editor for YOLOL

    Hello Strite and Vexus. nice work vexus.
Top