From the very beginning you have been arguing against something you don't even understand. Nobody has been wanting for a 360 sensor thing that warn you if another ship is out there that can be automated with yolol. The suggestion was to implement real world like detection system with the real...
They are useless on a miner unless all you shoot at are other miners. Any combat ship worth their salt can wreak an armed/armored miner. No armed miner is going to be fully armored with 4+ guns (unless you don`t care about the compromises).
You are too used to how "sensors" usually work in games; ie they allow you to see through obstacles and know exactly who is where, or at the very least can differentiate players/NPC from the environment. But if implemented like in the real world without any computer assistance to identify things...
Angled Thrusters isn't needed to achieve that, just need to have them on the sides.
That ship has high rotational velocities without using any angled thrusters. Roll using main thrust would requires angled thrusters though, but it's not required.
From what I seen, not all ship are dogfight wonders. The flying bricks that can tank hundreds of hits generally are not that agile. But brinks generally makes up their lack of agility with having lots of firepower.
Unfortunately that's pretty much what we have in Starbase right now. There isn't much more subtlety than line up your guns and shoot and try to not let the opponents do the same, or have a ship that can tank more hits than them.
You clearly don't understand what is being proposed.
You should look how such a system works in games like Nebulous: Fleet Command. Sensors hardly means everyone is visible at all time nor that you know exactly who is there. In Nebulous the whole sensor thing is one of the main feature with...
That one is easy. The only time fuel rod will blow is if it get hit directly, if the shot has to get through the chamber the chamber will most likely break (a device stop working once enough voxel gets removed from it, i think it's 50% but could be less) before any remaining damage gets to the...
It still matters if you want the ship owners to be able to make some field repairs so they can bring the ship back home for that full repair job. That means making it easy to remove and replace parts without breaking more stuff while doing it.
Fuel rods don't explode unless they are hit while...
One thing to note is that on current live version frame rate dictate top speed (it's fixed on the PTU). If something on the computer's background is slowing your frame rates that might explain it.
I was inside safe zone. I would have expected the device to work in safe zone. Where do the devs think we will tow ships to if we can't bring them back to a station? If they don't want people to tow unwilling ships they can always add a new parameters to the transponder where we could allow or...
I have submitted several ships and I have yet to see them added in game. I don't even know if I filled the forms correctly or if the ships have been rejected for some reason or another. Some automation of the process would be nice, at least some automated response saying that the ship is in...
I think we are still a long way from the radiation mechanics to be in game, but there are others ways... Like derelict ships/capital ships /stations with loot (things like Blueprints, claimable ships, rare cosmetics, rare more powerful weapons and equipment etc), valuable resources hotspots...
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