I don't have alpha access either but the process is:
1) Screw the original drivers since they are garbage for gaming
2) Get a helper service (Sx2vJoy) that allows you to map the axis to a virtual joystick aka vJoy
3) Make sure the game actually registers the virtual Joystick as input and not...
Oh boy getting that thing to register as a joystick is a complicated mess.
But totally worth it, best piloting I've ever done.
I advice to get a additional throttle controller for the other hand since 6dof doesn't allow for much button clicking... also glue or bolt the spacemouse down.
I think...
Yeah a NN won't happen in this game, you would be fighting countless race conditions before you could get anything done.
I also imagine you would need a lot of resources just to get the parts.
Besides NNs aren't a cure all, reliable good engineered formulas will get you oftentimes faster to the...
I don't have alpha access but from what I've seen you need to view each YOLOL line as a individual expression while a chip is a "shared scope".
The game executes one line per "tick" however it is unclear to me if any state changes are carried out in the same tick.
It could very well be that...
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