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  1. Bloodlance

    SOON INC - Ship orders & Rental slots -

    Oh well, why not, open for citizen recruitment. (if no alliances ingame, then you need to join the main corporation).
  2. Bloodlance

    The Industrial side of Starbase

    its doable but you need to have the whole ship built from modules per section.
  3. Bloodlance

    The Industrial side of Starbase

    yep, my production will be 100% automated.
  4. Bloodlance

    The Industrial side of Starbase

    many will try to scam people with it tho.
  5. Bloodlance

    The Industrial side of Starbase

    Ready ships will be bought from player manufacturers and YOLOL code chips will prolly be sold also in player shops. I am pretty sure that i can make an automated production line for myself.
  6. Bloodlance

    SOON INC - Ship orders & Rental slots -

    Pricing of all ships and modifications for now are x2 of mineral cost. We prefer that the ships will be picked up from our factory lines directly. *prices will be higher the bigger the ship gets* All ships and modifications are produced via automated factory lines, and all combat ships will be...
  7. Bloodlance

    SOON INC - Ship orders & Rental slots -

    Greetings traveller! It seems that there is already some action in the ship manufacturing front, so let me bring to you our information package. SOON INC ; is a producer of ships and to be owner of a station in safe space with nonprofit rental slots. This means all rental slots will be 1 slot...
  8. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    See my Original Post -
  9. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    like i already know every type of material i use in my PvP ship and how i will protect every part in it. win win for me.
  10. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    normal part vs cannon fire = no durability as the damage is too great for basic parts. if you want to have protection vs damage, you build protection around the important parts of your ships in multiple layers (as in WW2 ships had).
  11. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    i know how it works and ive already tested a 0.2 delay code for the purpose of implementing it into Starbase, and yes i still say it. you wont have drones in this game with the modules and yolol working as it works now. correction, you can have random flying drones that shoot around everything...
  12. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    Seems to me that you have not studied the released videos through ? There is plenty of info around and the unofficial FAQ, just read it thru and you know about different armor types and how they work. One type of armor will not work in PvP you need layered armor with different kinds or combined...
  13. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    There is no automated Ai drones in game. (working Ai will not be a thing as far as i know).
  14. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    Talking about the ship designs and materials for now is not yet hmm current ? its not yet the time for it imo. (there is like 3 alloys done as materials and 21 ores). Also bigger ships are slow and fighters can easily side strafe them, so that we saw in battle video and its good that it is so...
  15. Bloodlance

    What are your plans upon release?

    Mine a ton, build my miner and PvP ship that i have already planned in my mind.
  16. Bloodlance

    Empire, Kingdom, Neutral, WHY did you pick your side?

    picked Neutral so i can demolish a target when i want/choose to.
  17. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    There is no balance in PvP, there is only current meta what most of the more experienced players use. When good builders get hands on this game, there will be builds that will totally blow minds off the devs. (seen it happen in every builder game out there).
  18. Bloodlance

    Time To Kill - My Biggest Starbase Concern

    1. Badly built ships 2. Players knew the weak spots before the fight 3. Low tier materials being used (weak) 4. No actual teamwork or tactics visible in video. 5. Maby upscaled damage ? (some posts suggest it)
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