Ready ships will be bought from player manufacturers and YOLOL code chips will prolly be sold also in player shops.
I am pretty sure that i can make an automated production line for myself.
Pricing of all ships and modifications for now are x2 of mineral cost. We prefer that the ships will be picked up from our factory lines directly. *prices will be higher the bigger the ship gets*
All ships and modifications are produced via automated factory lines, and all combat ships will be...
Greetings traveller!
It seems that there is already some action in the ship manufacturing front, so let me bring to you our information package.
SOON INC ; is a producer of ships and to be owner of a station in safe space with nonprofit rental slots. This means all rental slots will be 1 slot...
normal part vs cannon fire = no durability as the damage is too great for basic parts.
if you want to have protection vs damage, you build protection around the important parts of your ships in multiple layers (as in WW2 ships had).
i know how it works and ive already tested a 0.2 delay code for the purpose of implementing it into Starbase, and yes i still say it. you wont have drones in this game with the modules and yolol working as it works now.
correction, you can have random flying drones that shoot around everything...
Seems to me that you have not studied the released videos through ?
There is plenty of info around and the unofficial FAQ, just read it thru and you know about different armor types and how they work. One type of armor will not work in PvP you need layered armor with different kinds or combined...
Talking about the ship designs and materials for now is not yet hmm current ? its not yet the time for it imo. (there is like 3 alloys done as materials and 21 ores).
Also bigger ships are slow and fighters can easily side strafe them, so that we saw in battle video and its good that it is so...
There is no balance in PvP, there is only current meta what most of the more experienced players use.
When good builders get hands on this game, there will be builds that will totally blow minds off the devs. (seen it happen in every builder game out there).
1. Badly built ships
2. Players knew the weak spots before the fight
3. Low tier materials being used (weak)
4. No actual teamwork or tactics visible in video.
5. Maby upscaled damage ? (some posts suggest it)
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