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  1. Atreties

    Starbase Progress Notes: Week 49

    Drag on the fighters, but also the carrier ship gets a lot faster without having to drag the fighters around.
  2. Atreties

    Station Siege Mechanics

    Yeeeeeeeeah that sounds real bad tbh. The devs trying to distinguish military vs not for any purpose are majorly barking up thr wrong tree.
  3. Atreties

    Station Siege Mechanics

    Actually, I like this as a very reasonable compromise. The devs could implement whichever system is quickest and easiest to get in place for early stages of EA, and then implement more as the features are completed. Having both also allows for having different tiers of station cores. All cores...
  4. Atreties

    Station Siege Mechanics

    I feel like the "The Great Trading Port" is underrepresented because 'the juice is not worth the squeeze'. The attempt to implement them, and dealing with all of the various mechanics that would need to be implemented to allow them to reasonably function is immense, and the payoff is that they...
  5. Atreties

    Station Siege Mechanics

    You are the type of person I really like debating with. You make excellent points, present all your arguments very concisely, while discussing the ups and downs of things you disagree with. I'm glad you're a mod. I consider it extremely likely that we will see WAY more of the former type of...
  6. Atreties

    Station Siege Mechanics

    And you think that giving one group on a large station godmode powers will create a less toxic environment, right?
  7. Atreties

    Station Siege Mechanics

    Just to be clear: You think that a shielded space station, selectively preventing entry with its shield would be immersion-breaking... ...but a station that's completely immune to all damage and all forces of physics and emits the same total immunity selectively to specific group of endos and...
  8. Atreties

    Station Siege Mechanics

    How do you handle guests? You whitelist them. When they approach, they can transmit a request to enter, and you can accept or deny the request. In the accept, you can choose how long to accept, probably in a slider from 1 hour to "forever". All normal chat and negotiation can still happen...
  9. Atreties

    Station Siege Mechanics

    First, thanks a ton for taking the time to answer fully and in detail. If the version of safezone that is implemented mirrors yours exactly, it would be acceptable, especially if it were implemented as such because it was the simplest and easiest way to accomplish the safezone mechanic for early...
  10. Atreties

    Station Siege Mechanics

    I like the idea overall, and I like that it addresses a lot of the potential downsides that other similar games have had. I do have some questions/concerns that I'd like to address Safezones are inherently dangerous mechanics, with lots of possiblilities for exploits and abuse so I'd like to...
  11. Atreties

    Disapointed about the the "push back" of the release?

    Alpha matters more to me than EA launch. I just want to get in and start learning this whole world, how to play it, how to break it, how to help the devs make it the best game possible. So no, I'm not at all disappointed about EA launch. They had stated certain features would be missing that i...
  12. Atreties

    Boltcrackers 6 - Ship Modifications

    While I'm glad the triple-cargobeam carrier design works, I doubt highly that the power requirement for 3 separate beams constantly running for each fighter ship will be low enough to make it actually viable in practice. Having some sort of passive locking mechanism/component, possibly with...
  13. Atreties

    Using a carrier/flagship rather than a station.

    It has been stated multiple times that, at the very beginning of EA, there will not be player-faction (guild) created stations. With that in mind, it seems to me that ALL significant groups during this era will be running out of one or more large ships to refine things like fuel, metals, full...
  14. Atreties

    Window for 2019 EA Launch is Rapidly Closing

    A rough estimate of what's been spent on SB is about 10 million USD, which includes full time salaries equipment, software licenses of 15 people for 5 years (60 people werent working on SB from the beginning), server infrastructure costs, partial office costs. They've said they are gonna sell...
  15. Atreties

    Window for 2019 EA Launch is Rapidly Closing

    The current timeline plan states that invite-only alphas will be starting soon, and we will have "quite a bit of alpha" testing and subsequent tweaks before launching into Early Access in Late 2019. That timeline is shrinking really fast. If you're aiming for a 2019 EA Launch, you only have...
  16. Atreties

    Starbase Progress Notes: Week 41

    It's been said a few times that the default ship designs previously were problematic in multiple ways. That turret ship in the video, however, actually looks quite good as a basic default ship. No armor, obviously, but extremely agile and compact.
  17. Atreties

    Why a wipe after EA may actually be bad for newbies and the game

    It's an EA game. Some wipes will be required in order to implement certain features or changes. Whether or not they are good or bad is fully moot. They are inevitable in these stages.
  18. Atreties

    Poll: Zoom

    Sure, but not by default. Provide option for telescope-like attachment that can be used alongside fight or gunner controls
  19. Atreties

    Warfare and Anti-Piracy

    At current, I do not know if there is a "if damaged" sensor/trigger available to allow for an automation of "If attacked, then run away". It seems like the only 2 things that would qualify as sensors are rangefinder lasers, and radio receivers. I don't think these could be used to produce the...
  20. Atreties

    Warfare and Anti-Piracy

    I am not sure what your purpose is with this thread. Seems currently like "I hope ships can be automated to run away if attacked". That about right?
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