Not clear to me from the development news was will Moon Bases be part of nations? And will they be siegable?
Will these territories be exclusive to belts, or can nations be built on the surface of planets?
Also, if there are going to be huge clusters of stations, there really needs to be "Add...
It would be nice to have a use for excess research points after completing the tech tree.
Personally I would like to be able to use them for upgrades to permanently reduce crafting times. The cost in terms of time to build a ship makes it too grindy. Literally hours of "play time" just being...
I saw this post on Reddit stating the FB wants to remove the ability to store ore in ships:
I implore you not to disallow storing ore in ships. There are literally no upsides to such a move. All you will do is force players with no inventory to store ore by bolting blocks together on ships...
One lesson I have picked up from the recent events is that if there is to be a long term future for PvP ground fighting (and maybe one day sieges) then something needs to be done about players who log out when they come under fire.
Instead of being able to re-log and float to a new location...
Most people I have spoken to over the last year lament that there were never Kingdom and Empire stations added to the game to visit.
If you could decide, where would you place these faction HQ stations, and what would you do with them to make them worth visiting?
With regard to the problem of Station siege being a gigantic disincentive to build anything nice outside of the Origin safe zone, I propose the following:
The ability to choose between Civilian and Military stations. I suggest that:
A civilian station cannot be sieged if it's owner has been...
A suggestion I heard recently was the ability to land ships/deposit wrecks at a pad on Origin for demolition. The ship/wreck would then become available for spawn in the demolition job site and would pay more credits than selling at the Sunny Ship Shop if the player demolishes it.
I liked this...
In order for this game to really work well with groups I think most people would agree it needs better permissions options. What do you feel you need for good team play?
To start off, I really feel a need for:
Ability to add group permissions to stations by company (multiple companies!) -...
I posted this on the Steam forums, but was told to post it here instead, under penalty of a too-close encounter.
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A friend from my faction suggested something which I thought was a really good idea. I wonder what you all think of it also?:
At the moment we can save modules in the...
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