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  1. Events Poll

    I realize it may not be ideal for everyone, but if events took place early morning (let's say, Sundays at 7:00 UTC) that is Sunday 20:00 for New Zealand, and Saturday 23:00 for NA (West Coast) this might be more inclusive for players outside of EU. Aside from the Boltcrackers Tournament, I've...
  2. Gunships

    I don’t see how changing weapons from turrets to tripods changes gunships at all. If anything, people will stick them to the sides of their fighters, making them even stronger than before. If you want to buff one ship type, you need to do it in a way that won’t also buff others.
  3. Gunships

    Problems with gun ships; not enough survivability, not enough firepower. Fixes; mouse aiming for turrets (and ships, for the love of god get this feature in already), and energy shields. Turret gunners are too exposed, a single spray of AC/LC can disable it, they need protection. If...
  4. Ship editor hotbars and extending beams and plates for rapid ship building

    my UI input: allow adjustable opacity to the windows. right now I feel like the work area is tiny I LOVE the idea of adding the option to extend beams/plates, even when building SB ships in modeling programs getting the correct size on the first try is a pain.
  5. Overclock/Overcharge/Turbo

    I would love to see a simple thruster boost/afterburner type addition. Example: enabling boost (toggle) increases thruster output 25%, but uses 2x propellant/energy, and thrusters being boosted heat up. too much heat, and they go into a fail-safe mode (limited thrust output) and/or take...
  6. The Expanse [Big PvP Meanies, Recruiting?]

    I want to join, because the majority of the playerbase seems to be carebears with close-to-zero pvp experience, let alone experience with building pvp ships. Everything people have made/designed looks like EZ kills. I want to figure out what's the best shit, then kill people with that shit...
  7. about control of the battle

    Are you talking about using a joystick ("rocker") to control ships? Developers have said that at first Early Access release it will not be available, but it may be added in the future.
  8. Space Jelly, Thrusters, and Extreme evasion

    Dodging fire is obviously a good tactic, what I'm saying is the ships used in those combat videos don't look capable for extreme maneuvering. Yes, they are not optimally designed or piloted, but it's still enough to get an idea of how ships will move and feel. A low skill floor refers to a...
  9. Poll: Camera

    Anyone who is against cameras/third person view has never tried to park a large ship in Space Engineers or Star Citizen in first person only. It is incredibly difficult, even with cameras available (in SE). Go look at the SC reddit; tons of players who insist on flying in first person only...
  10. Space Jelly, Thrusters, and Extreme evasion

    Did you watch the combat video? No one was moving around dodging excessively, it's really not something I think anyone needs to worry about right now. It looked to me like 100-500m effective combat range, with a max range of about 1000m for railguns, much higher than 300m. With the way things...
  11. Space Jelly, Thrusters, and Extreme evasion

    I don’t understand, what’s bad about being able to dodge incoming fire? Isn’t that a skill? Reducing thruster output and making ships more sluggish will mean ships travel primarily in straight lines, unable to quickly change vector and dodge incoming fire. Combat would be reduced to jousting...
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