Search results

  1. DivineEvil

    heat problem

    I don't know whether it might be helpful or not, but it is possible that the value displayed on that generator is the heat production value of ALL generators/chambers that are connected to it, given they all have the same handle for this value and they can add up as a consequence. On the...
  2. DivineEvil

    Own Station Name Signal Display

    In the same tab where you would set a personal access to the safe zone, there's also a window with settings for different group-wide access points. At this point you can only provide Transponder Signal access to entire group/friends/company/all, so it should not be hard to find.
  3. DivineEvil

    We need tow and reassembly tickets -ASAP- YESTERDAY.

    All I have to repeat is that you can yourself reach the ship wherever it is and just add heatsinks, so I don't see a point of handing any tickets in a game That Is In Fact not finished, meaning that players coming via an Early Access title has to realize stuff might not work perfectly or...
  4. DivineEvil

    We need tow and reassembly tickets -ASAP- YESTERDAY.

    Um... why do you think you deserve a means to recover all your ship wherever and in what state they might be, when you already have the access to them and can install the heatsinks on them to restore their function? The pulsing laseres themselves were broken, so fixing it is not something that...
  5. DivineEvil

    You know what would make players more likely to leave the origin safe zone?

    I understand, but again, that requires Inventory 2.0 to be implemented in order to support item stacking, fluid item slot numbers and limitations based on volume. Otherwise using the current model, carrying massive ship/station modules in a volume of current standard cargo crate would beyond...
  6. DivineEvil

    building in space almost impossible.

    This can only happen in presence of gravity, because individual items have much lower inertia than whole ships, so they will accelerate towards the source of the gravity fast. Otherwise it can happen when you're trying to do anything while your ship itself is moving, and of course when you drop...
  7. DivineEvil

    Save everything and lose interest

    Every person makes the decision to spend their time in the Ship Designer volunteerily. This is not a necessity. There's literally hundreds of different ship designs available to buy. EBM as much as it riddled with problem is enough to build a ship to earn enough resources for a cheap pre-built...
  8. DivineEvil

    You know what would make players more likely to leave the origin safe zone?

    Well, to make that happen we first need the Inventory v2 to support volume-based limitations, as I've previously written in one of the update note threads. A lot depends on that already. Various modular crates of different sizes and purposes are in the works, but I still wonder if the modular...
  9. DivineEvil

    Feedback on latest update: blueprints, resources in origin

    Exorium and Aegisium are technically not supposed to be inside the safe-zone in the first place and can only be found there due to encoded randomness in asteroid deposition. I highly doubt that ship-to-workshop design update would ever be implemented, since it goes against the private (local)...
  10. DivineEvil

    You know what would make players more likely to leave the origin safe zone?

    One thing that I believe you pointed out correctly is that Origin should be more of a staging ground for new players. The only other alternative is to instead give the players a choice between different moons as starting locations with their individual scarcities, so that traders and...
  11. DivineEvil

    Save everything and lose interest

    You of course have a right to your opinion as we all do, but your argument sounds like complete nonsense, and the propositions in support of that argument basically reflect an elitism towards the general player base and gamers taken generally. I don't want to turn this into an elaborate Wall of...
  12. DivineEvil

    I just want to pew pew

    Yep. The Robur station is at your service, right behind the Elysium gate, closer towards Eos.
  13. DivineEvil

    Transponder Feedback - Important Changes

    - Singatures most definitely should be a point-based marker. Displaying names at all times creates clutter. Name should only show up below when looked at. - There should be an angular setting to trim the marker display, meaning only markers within chosen angle will render for theplayer. - Shape...
  14. DivineEvil

    Civilian versus Military Stations

    Generally agree. I think that the station would need a special module to be built, that would convert the station into a protected one. Maybe you can add more of those modules that will expand the Safe-Zone according to station size class.
  15. DivineEvil

    Question to the devs about unfair stations and capital ships use.

    I wonder how captuing station would work against the player station limit. The freeform building is perfectly fine, I just think that founding a station should be a greater effort. Right now, Station Foundation works as a nearly instant territory grab and just requires to obtain some rare...
  16. DivineEvil

    Starbase Player Council Report - Q1 2022

    While I don't really against the Council conceptually, I still feel like it would be better for FB to use polls and feature-focused discussions more frequently if they're actually interested in the community opinions - at least from those members, that are invested enough to keep track of the...
  17. DivineEvil

    Starbase Progress Notes: Week 14 (2022)

    For me personally, Inventory V2 is one of the most essential breakthroughs for now. There's a lot that relies on it. I know players have greatly different playstyles, so they also have the preferences for what they look forward to... but I have to assume a great part of players would agree the...
  18. DivineEvil

    Bridging the gap

    I agree. I believe that game developers bend towards FUN! too often and circumvent the value of travel and the associated risks slapping, fast-travel on everything. Capital ships are being worked on and player warp-gates are in the plans, so I really don't see a point in doing anything on top of...
  19. DivineEvil

    Sieges are coming to PTU

    You only need factory halls to use full-scale turrets.
  20. DivineEvil

    Demolition job 2.0

    I'm not crezy enough to talk with warships, but on a more serious note, that depends purely on the character of the improvements. That reminds me of the time in CA when I've underestimated the number of T-thrusters needed for my ship, so I just rebuit the entire array to double the number. I...
Top